The Legend of Zelda Games Codexery

The Legend of Zelda: Four Swords Adventures

A multiplayer Zelda adventure using Game Boy Advance connectivity.

The Legend of Zelda: Four Swords Adventures, an action-adventure game for the GameCube, launched in Japan on March 18, 2004, and in North America on June 7 of that year. European and Australian releases followed on January 7 and April 7, 2005, respectively. Developed and published by Nintendo, it is the eleventh main entry in The Legend of Zelda series. The game uses the Game Boy Advance as a controller, connecting via a link cable that came bundled with North American and European copies. Its gameplay and presentation resemble those of its predecessor, Four Swords. The story follows Link, who, after using the Four Sword, creates three clones of himself. Together, they must restore peace to Hyrule after an evil counterpart, Shadow Link, appears and releases the villain Vaati. Nintendo Power ranked it the 48th best game ever made for a Nintendo system, and Metacritic gave it an aggregate score of 86 out of 100. In North America, it was the third best-selling game of June 2004, moving 155,000 units, and has since sold 250,000 copies there. In Japan, it sold 127,000 units.

The main mode, "Hyrulean Adventure," is an episodic cooperative multiplayer campaign that adapts traditional Zelda gameplay. A second mode, "Shadow Battle," is a competitive multiplayer battle mode. The Japanese version also includes "Navi Trackers," a multiplayer stamp rally race. Hyrulean Adventure supports one to four players across eight worlds, each containing three stages and a boss fight. Its graphics are similar to those of the Game Boy Advance Four Swords, but maps are static rather than randomly generated, the top-down view comes from A Link to the Past, and effects from The Wind Waker appear. Enhanced atmospheric effects include cloud shadows, heat shimmer, dust storms, and fog. The music is based on A Link to the Past, with some rearrangements. Most mechanics from Four Swords return. In multiplayer, each player needs a Game Boy Advance, which serves as both controller and screen when a character moves off the main display. In single-player, either a GameCube controller or a Game Boy Advance can be used. Four Links—colored green, red, blue, and purple—are always present; extra ones attach to directly controlled characters and can be positioned in formations or separated to solve puzzles and defeat enemies.

Quick Facts

Developer
Nintendo EAD
Publisher
Nintendo
Series
The Legend of Zelda
Platforms
GameCube
Released
March 18, 2004 (JP); June 7, 2004 (NA); January 7, 2005 (EU); April 7, 2005 (AU)
Genre
Action-adventure
Modes
Single-player, multiplayer
Director
Toshiaki Suzuki

Facts from the source article.

Lore & Background

The game takes place centuries after Majora's Mask and Twilight Princess, within the Child Era of the 'Victorious Hero' timeline. It features a separate incarnation of Ganondorf from the one in Ocarina of Time. The story begins with Zelda summoning Link as a guard while she and the Shrine Maidens open the portal to the Four Sword Sanctuary. Shadow Link appears, kidnaps the Maidens, and Link wields the Four Sword, creating three clones of himself and inadvertently releasing Vaati. The four Links discover that Ganon is behind the events, having created Shadow Link with the Dark Mirror to trick Link into releasing Vaati. The Links rescue the Maidens, retrieve the Dark Mirror, defeat Shadow Link, and then defeat both Vaati and Ganon in the Palace of Wind. The Maidens seal Ganon, and Link returns the Four Sword, becoming one again.

Reader's Guide

Four Swords Adventures is significant for its innovative use of the Game Boy Advance as a controller and display, requiring each player to have a GBA connected via the link cable. The main mode, Hyrulean Adventure, is an episodic cooperative multiplayer adaptation of traditional Zelda gameplay, with eight worlds each containing three stages and a boss battle. The game also includes Shadow Battle, a competitive multiplayer battle mode, and Navi Trackers, a stamp rally race exclusive to the Japanese version. The graphics resemble those of Four Swords for the GBA but with static maps, a top-down view from A Link to the Past, and atmospheric effects from The Wind Waker. The game received an aggregated score of 86 out of 100 from Metacritic and was ranked the 48th best Nintendo system game by Nintendo Power. It sold 155,000 units in North America in June 2004 and 127,000 units in Japan.

Did You Know?

Frequently Asked Questions

Who developed The Legend of Zelda: Four Swords Adventures?

The Legend of Zelda: Four Swords Adventures was developed by Nintendo EAD.

Who directed The Legend of Zelda: Four Swords Adventures?

The Legend of Zelda: Four Swords Adventures was directed by Toshiaki Suzuki.

Who composed the music for The Legend of Zelda: Four Swords Adventures?

The music for The Legend of Zelda: Four Swords Adventures was composed by Koji Kondo and Asuka Ohta.

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