The Faraway Paladin Codexery

Necromancy Prohibition

A sacred law forbidding the unnatural return of the dead to protect the living.

The Necromancy Prohibition is a foundational legal and religious decree within the city of White Walls, strictly forbidding the practice of raising the dead or manipulating souls for any purpose. Enforced by the Church of the God of Life—whose paladins guard the city—this law stands as the primary barrier against necromancers, who are viewed as abominations that disturb the natural order of life and death.

Lore & Background

The law is absolute only within White Walls and the surrounding region under the Church of the God of Life's influence, not across all civilized lands. Any individual caught practicing necromancy within that jurisdiction faces immediate excommunication, trial, and often execution. However, the prohibition has created a paradoxical situation where knowledge of the art survives in the shadows, particularly among those who have been cast out or live beyond the reach of the Church's authority. This ban is central to the conflict between the holy knights and the necromancers who roam the ruins.

Reader's Guide

The Necromancy Prohibition serves as the moral and legal backbone of the Holy Kingdom's society. It dictates that life is sacred and death is a final journey, making any attempt to reverse this process a capital offense. This law is strictly enforced by the Church of Barbatos, which views necromancers not just as criminals but as existential threats to the world's stability. The practice is believed to invite demonic influence and corrupt the land itself. Despite the strict ban, the art persists in the wastelands where civilization has crumbled. This creates a tense dynamic where holy knights must constantly patrol the borders to prevent necromancers from spreading their influence into populated areas.

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