Taito Games of the 2000s Codexery

Space Invaders Get Even

Control the invaders in a 3D landscape.

Space Invaders Get Even is a video game by Taito for the Wii. Originally intended as a retail release, it was instead released as a downloadable WiiWare game. It launched in Japan on August 26, 2008, and later in Europe, Australia, and North America, with Square Enix handling publishing outside Japan.

Quick Facts

Developer
Taito; Cattle Call
Publisher
Taito (JP); Square Enix (WW)
Director
Yuichi Tanzawa
Producer
Hiroshi Aoki
Designer
Hiroshi Aoki; Yuichi Tanzawa
Programmer
  • Tomoyuki Uno
  • Sakura Ruri
  • Miki Hayao
  • Hirotoshi Kuwabara
Artist
Makoto Saitoh; Shūgo Takayama
Composer
  • Takafumi Wada
  • Atsuhiro Motoyama
  • Hirotaka Kikuchi

Facts from the source article.

Gameplay

Space Invaders Get Even reverses the classic arcade formula by letting the player control the space invaders. The player pilots the invader's UFO across 3D-rendered landscapes including cities, deserts, forests, oceans, and military bases. Movement is handled with the Nunchuk's analog stick, while the Wii Remote's pointer directs a swarm of up to 100 invaders to destroy buildings and Earth's defending forces. Continued destruction extends the player's time. The invaders appear as flat, glowing two-dimensional sprites and can use attack formations such as a drill-like shape or bouncing on enemies. Human forces shoot down invader troops, which the player replenishes by shaking the Wiimote. Stages require eliminating fighter jets, helicopter gunships, and gunboats before facing a large boss—such as a giant tank, mecha, or huge battleship. The final battle is against the original UFO from the first invasion, now upgraded by humans. Extra stages, purchased as downloadable content, allow swapping the UFO for ships from the Darius and RayForce series, or a polygonal classic UFO. Online leaderboards are included.

Reception

Wired's Chris Kohler found the Starter Pack's gameplay addictive and well-balanced, but criticized the paid downloadable content as a modern equivalent of 'Insert Coin To Continue'. Nintendo Life rated it 8/10, calling it a wonderful new take on the franchise, though noting that the additional purchases and the required 700 blocks of internal memory might deter players. 1UP.com gave a B− grade, describing the action as a high concentration of amusing fun. IGN scored it 5.9/10, praising the gameplay and humor but questioning the overall cost.

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