Graffiti Kingdom
Create and customize monsters in a platforming adventure.
Yasunori Mitsuda composed the music for Graffiti Kingdom, a 2004 action role-playing game for the PlayStation 2. Developed by Taito, it follows Magic Pengel: The Quest for Color. Hot-B handled the North American release, while 505 GameStreet published it in PAL regions.
Quick Facts
- Developer
- Taito
- Publisher
- Taito (JP)
- Hot-B (NA)
- 505 GameStreet (PAL)
- Director
- Osamu Inoue
- Producer
- Takeshi Kamimura
- Artist
- Yoshiharu Sato
- Composer
- Yasunori Mitsuda
- Released
- September 22, 2004 (JP)
- June 30, 2005 (PAL)
- July 28, 2005 (NA)
- Genre
- Action role-playing
Facts from the source article.
Did You Know?
- In Japan, Famitsu gave it a score of one seven, one eight, and two sevens for a total of 29 out of 40.
- GamePro and Official U.S. PlayStation Magazine gave it a favorable review about two-and-a-half months before the game's U.S. release.
- The game received average reviews according to the review aggregation website Metacritic.
Gameplay
In Graffiti Kingdom, players design their own monsters, called Graffiti Creatures, by sketching body parts and labeling each one with a role like head or leg. Unlike the earlier Magic Pengel, this game lets you customize how your creature moves and attacks. As you gain levels, you unlock more creation tools, such as decoration pens, extra limb functions, and a part-cloning feature. You can also capture other creatures to temporarily transform into them and learn new moves or movement skills. Defeated monsters sometimes drop rare cards; collecting these adds the creature to your collection permanently, allowing unlimited transformations and the freedom to edit their look and attacks. This deep customization has made the game especially popular in Japan, where players have built detailed characters inspired by original ideas or existing media. You can save larger collections on special save files, organized as in-game card holders. The combat here is more action-focused and platform-based than the turn-based rock-paper-scissors system of Magic Pengel, though it keeps some RPG elements like leveling up to boost health and energy. Abilities such as higher jumps help with platforming, and all attacks and moves run on a limited energy bar that slowly refills over time.
Plot
In Graffiti Kingdom, players control Prince Pixel of the Canvas Kingdom. A long time ago, an evil Devil attacked the kingdom but was imprisoned by special knights called Graffiticians, who wielded the power of Graffiti. While skipping his studies, Pixel stumbles upon the Devil's seal, picks up a graffiti wand, and accidentally breaks it. Pastel, the seal's guardian, tries to teach Pixel how to use the wand, but this leads to the Devil's escape. Pastel then sends Pixel to confront the Devil and save the kingdom. On his journey, Pixel meets Tablet, the Devil's son, who both assists and challenges him. Pixel travels through several worlds, defeats their bosses, and collects their keys. While heading to meet Tablet's sister, Palette, Pastel is kidnapped by one of Palette's agents. Pixel fights his way to Palette's palace, where he reaffirms his friendship with Pastel before defeating Palette. During this battle, Tablet appears to die after taking a hit meant for Pixel. Determined to stop the Devil, Pixel storms the Devil's palace and nearly defeats him. However, Tablet steals Pixel's wand, finishes off his own father, and declares himself the new Devil. Pastel gives Pixel a spare wand—she keeps many extras inside her. Pixel then beats Tablet and creates a new body for him. Pixel stops Pastel from resealing the Devil, which would have trapped her inside the seal as well. The Devil escapes, now very weak. Pixel agrees to let the Devil recover if he restores the kingdom as best he can. The final scene shows Palette causing chaos in town before Pixel and Tablet fight her offscreen.
More in Taito Games of the 2000s
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