Remindelight
Restore happiness by collecting scattered happieces.
Remindelight is an action role-playing game developed by Japan Art Media and published by Taito for the Nintendo DS. It was released in Japan on September 28, 2006. The game was noted by Famitsu reviewers for its innovative battle system that made effective use of the DS hardware.
Quick Facts
- Developer
- Japan Art Media
- Publisher
- Taito
- Released
- September 28, 2006 (JP)
- Genre
- Action role-playing
- Modes
- Single-player
- Platforms
- Nintendo DS
Facts from the source article.
Gameplay
Remindelight is an action role-playing game where the player selects one of four characters, each with distinct abilities, weapons, and magic styles. Surf Flood wields a sword and fire magic; Kuurie Le Grasseld uses a bow and water magic; Tolon fights with a spear and wind magic; Enju Fullhorn employs an axe and earth magic. On the overworld, the touchscreen is used to break obstacles, and touching enemy sprites initiates battle. Combat is shown from a first-person perspective on the top screen, with real-time action on the touchscreen. The player uses the D-pad to input commands such as attacking or defending. During defense, a shield outline can be dragged on the touchscreen to block attacks; during attack, a line drawn across an enemy mimics a sword slash. Magic spells require drawing arcane symbols, and some spells also require blowing into the microphone.
Synopsis
The Book of Happiness has been torn apart, scattering its pieces—called happieces—across the world, causing happiness to vanish. Four characters set out to collect the happieces and restore joy: Surf Flood, a man of the Shiiru clan living with his cheerless sister Selas; Kuurie Le Grasseld, a woman of the Kris clan who acts ladylike at home but casually elsewhere; Tolon, a shapeshifting boy from the Skoo clan identified by his feathers; and Enju Fullhorn, a short, bookish man of the Ain clan.
Release and reception
Japan Art Media developed the game, and Taito published it. Announced in July 2006, it launched for the Nintendo DS in Japan on September 28, 2006. The title reflects the player's role in reminding saddened people of lost delight. Famitsu's four reviewers awarded it 25 out of 40, praising the battle system as innovative, fun, and requiring strategic thinking for different enemies. One reviewer noted the game was easy to pick up and enjoy quickly, a rarity for role-playing games at the time, and that important information was clearly displayed on screen.
More in Taito Games of the 2000s
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