WarioWare, Inc.
Survive the chaos of microgames in this frantic, shifting office battlefield.
WarioWare, Inc. is a chaotic battle arena that debuted in Super Smash Bros. Ultimate, bringing the frantic energy of the WarioWare handheld series to the crossover fighting game. The stage represents the bustling office headquarters where microgames are developed and tested under high pressure. Unlike traditional stages with static layouts, this environment is defined by its unpredictability. It serves as a tribute to the unique gameplay loop of completing tiny challenges in seconds, translating that tension into a competitive fighting battlefield.
Quick Facts
- Platforms
- Game Boy Advance
- GameCube
- Nintendo DS
- Wii
- Nintendo DSi
- Wii U
- Nintendo 3DS
- Nintendo Switch
- Publisher
- Nintendo
- Genre
- Action
- Party
- Puzzle
- Rhythm
- Sports
- Artist
- Ko Takeuchi
- Composer
- Ryoji Yoshitomi, Kyoko Miyamoto
- First release version
- WarioWare, Inc.: Mega Microgames!
- First release date
- March 21, 2003
- Latest release version
- WarioWare: Move It!
Lore & Background
The WarioWare series centers around a company dedicated to creating bite-sized video games known as microgames. In the lore of the crossover universe, this stage transports fighters directly into the heart of that creative hub. It is a place where focus is essential, yet distractions are constant, mirroring the experience of playing through the original handheld titles. The office is staffed by various eccentric employees who often appear in the background or as visual motifs on the screens. The atmosphere reflects the high-speed development cycle, where failure means restarting instantly. For fighters entering this space, they must adapt to an environment that refuses to stay still for long.
Reader's Guide
This arena replicates the chaotic office of WarioWare, Inc., featuring a central platform flanked by smaller walkable sections. The background displays three large monitors running classic microgames from the handheld series. These screens are not merely decorative; they dictate the stage's hazards. When a specific microgame completes on screen, the battlefield reacts instantly. Fighters must remain alert as the background music speeds up during these transitions. The layout encourages aggressive play due to the shrinking safe zones. Unlike static stages, this environment demands adaptability, as a sudden screen flash can knock players off balance. The music shifts dynamically between different remixes of the series' iconic themes depending on which microgame is active in the background loop. Mastering this stage requires timing attacks around the visual cues from the monitors. If you ignore the flashing screens behind you, you may find yourself fighting alone on a shrinking ledge while your opponent waits for the reset. The stage transitions smoothly between phases without pausing the match, keeping the momentum high throughout every battle encounter.
Did You Know?
- The WarioWare series was established in 2003 with the release of Mega Microgames! for the Game Boy Advance.
- The idea for WarioWare came from a side game inside Mario Artist: Polygon Studio, where players had to play short games that came one after another.
- Each microgame lasts about three to five seconds and must be completed, or else a life will be lost.
- Boss microgames are considerably longer and more complex than other microgames, and give lives back upon completion.
- The unit of time for all microgames is beats; in Mega Microgames! and Twisted!, a standard microgame is 8 beats.
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