Home-Run Bat
Charge it up, swing hard, and watch the competition fly off the stage.
The Home-Run Bat is a weapon item in the Super Smash Bros. series. It appears in all mainline titles, first appearing in the original Super Smash Bros. for the Nintendo 64. The bat is designed for a single, devastating blow that can launch opponents at extreme velocities, making it a high-risk, high-reward tool capable of instantly ending stock battles.
Quick Facts
- Type
- Weapon Item
- First appearance
- Super Smash Bros. (N64)
Lore & Background
The Home-Run Bat functions by allowing the player to charge an attack by holding the item button. As the charge builds, the bat glows brighter, indicating increased power. Once released with a melee attack, it launches the opponent based on their current damage percentage and the charge level. At full charge, the bat can instantly KO opponents at relatively low percentages (often under 100%), making it a primary tool for finishing off weakened foes or surprising full-health enemies near edges. However, using an uncharged swing deals minimal damage and leaves the user vulnerable to counter-attacks.
Reader's Guide
Spawn rates vary by game mode but generally appear less frequently than standard items like Orbs or Mushrooms to maintain balance. Across different titles, the charging speed and exact KO thresholds have been tweaked slightly to fit the game's overall pace, but its core mechanic remains a staple of competitive play.
More in Items & Mechanics
Related in Super Smash Bros
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Elsewhere in Super Smash Bros
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