Green Greens
The first level of Kirby's debut game, brought to life as a battlefield.
Green Greens is a stage in the Super Smash Bros. series. It is based on the first level of Kirby's Dream Land, a 1992 platform game developed by HAL Laboratory and published by Nintendo for the Game Boy. The stage debuted in Super Smash Bros. Melee. It captures the look of the game's first level, which is set in the fictional country of Dream Land, located on a tiny star-shaped planet named "Planet Popstar" in later games. The stage is known for its simple layout and cheerful music.
Quick Facts
- Origin
- Kirby Series
- Setting
- Dream Land
Lore & Background
The stage is set in Dream Land, a fictional country on a tiny star-shaped planet far, far away from Earth, named "Planet Popstar" in later games. The Dream Landers are a very peaceful and carefree people. This specific area is the first level of Kirby's Dream Land, where Kirby begins his quest to retrieve the Sparkling Stars and all the food of Dream Land from the gluttonous King Dedede. The stage's aesthetic reflects the game's opening: a peaceful, grassy field. In the source game, Kirby has six health points and can inhale enemies, spit them out as star-shaped projectiles, or fly by inflating himself. The stage's layout, with its flat ground and platforms, mirrors the simple, easy-to-pick-up design intended by creator Masahiro Sakurai for those unfamiliar with action games.
Reader's Guide
Green Greens is a side-scrolling action-platformer stage. Like many other platformers of the 8-bit and 16-bit era, the stage is played on a two-dimensional plane. The main ground is flat, with elevated platforms on either side, creating a classic three-tiered layout. The stage's design is simple, reflecting Sakurai's intention for Kirby's Dream Land to be a simple game that could be easy to pick up and play. Unlike the copy abilities of later Kirby games, the original game had more traditional power-ups, such as Spicy Curry that gives fire breath or a Mint Leaf that lets Kirby fire air puffs rapidly. The stage's music, "Green Greens," was composed by Jun Ishikawa, who wrote music with simple chords and melodies because he felt complex chords did not sound good on the Game Boy's limited sound hardware. The stage's layout encourages aerial combat and edge-guarding, with wide gaps between safe zones and the blast lines.
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