Super Nintendo Entertainment System Game Library Codexery

Down the World: Mervil's Ambition

A knight seeks a hero to save a crying princess.

Down the World: Mervil's Ambition is a role-playing video game developed and published by ASCII Corporation for the Super Famicom. The player accompanies the knight Gao on a quest to rescue Princess Sara and prevent the destruction of all life. The game is notable for its largely automatic turn-based battles and its integration of the player as a character within the story.

Quick Facts

Developer
ASCII Corporation
Director
Hiromitsu Kawano
Producer
Hirokazu Hamamura
Writer
Chinfa Kan; Ichiro Sugiyama
Programmer
Hiromitsu Kawano; Hisashi Suzuki
Artist
Susumu Matsushita
Composer
Jeff Pfeifer; Rob Pfeifer
Platforms
Super Famicom

Facts from the source article.

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Plot

The story is set in a fantasy realm with an upper world and eight lower worlds, ruled by Princess Sara of the Land of Life. A magic thorn pierces Sara's chest, causing her to cry; if she sheds all her tears, all worlds will be destroyed. She uses her remaining tears to create ten Blue Tear Knights, led by her vassal King Mamran, to find a hero who can remove the thorn. The sorcerer Mervil seeks Sara's death to reset existence and sends monsters that kill nine of the knights. The sole surviving knight, the timid Gao, is sent with his fairy companion Berber through the Departure Mirror to the human world. There they discover the player as the hero, and after addressing the player, Gao embarks on an adventure to reach the princess and save creation.

Gameplay

Down the World is an RPG with a top-down perspective on the field screen, featuring towns for information, purchases, and quests, and dungeons with treasure and key items. Unique navigation options let the player move Gao automatically until hitting an obstacle, along walls, or revisit a discovered location, though the latter requires waiting as Gao walks the entire distance and traps or random encounters may occur. Gao frequently breaks the fourth wall by presenting choices directly to the player. Battles occur on an isometric grid where party members and enemies occupy squares, taking turns in real time to reduce hit points to zero. Fights are largely automated through the Active Formation Battle system: the player selects tactical formations that assign actions like melee attacking, casting magic, defending, or healing to party members. Formations can be customized, saved, and renamed. If Gao falls, Berber's wings revive him up to six times, refillable with an item. After battle, each party member earns experience points to increase levels and improve statistics such as health, strength, and magic power.

Development and release

Down the World was developed and published by ASCII Corporation, known for its magazine Weekly Famitsu. Lyricist Chinfa Kan wrote the story, which he drafted as a film about seven years prior and sent to American director Steven Spielberg, who requested more information before contact ceased. Artist Susumu Matsushita, known for Famitsu mascot designs and cover illustrations, read the story and suggested it would suit an RPG, joining as art director and character designer, contributing over 200 illustrations. Production began around three years before release but was slow-moving. Development was initially planned for the Super Famicom CD-ROM Adapter before the add-on's cancellation, shifting to the Super Famicom. Hiromitsu Kawano directed and co-programmed with Hisashi Suzuki; Hirokazu Hamamura produced. Kan received script assistance from designer Ichiro Sugiyama. Hikaru Kanematsu handled sound production, while Jeff and Rob Pfeifer composed the music. The introduction features a fully-voiced, digitized English theme song, a first for a Super Famicom game, achieved using pulse-code modulation via the sound chip. The main theme was originally intended for Masatoshi Ono but was performed by an uncredited female vocalist.

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