Social Casual Games Codexery

Global Warfare

A near-future city-state warfare game from Kabam.

Global Warfare

Global Warfare was a social strategy game from Kabam Inc. that is no longer available. It launched on Google+ and Facebook in 2011, with a beta starting on March 18 and a full release on May 3. The game was announced for closure on November 1, 2012, and shut down on November 30.

Set in a near-future world of warring city-states, players took on the role of a General managing their own city and army. Alliances could be formed to help rebuild cities and compete for global control. Since each city started destroyed by war, players had six days to restore defenses, research upgrades, and produce advanced armies. A seven-day grace period at the start of a new game allowed time to prepare and build alliances. After that, the player’s city became open to attack, but they could also launch their own offensives. The game stressed the importance of alliances: those without them risked coordinated attacks from multiple rivals. Alliances could capture resources together or send reinforcements when a member was under attack.

Reviews from IGN’s Nicole Tanner and Gamezebo’s Jeremiah Leif Johnson noted that Kabam’s experience with earlier titles helped them “perfect the formula,” but both pointed out the lack of a story and strong similarities to those previous games. They also criticized the strategy aspect for not allowing control over low-level units.

Developer
Kabam Inc.
Release date
May 3, 2011
Beta date
March 18, 2011
Shutdown date
November 30, 2012
Platforms
Google+, Facebook
Genre
Social strategy game

Lore & Background

Global Warfare is set in a near-future world of warring city-states. Players take on the role of a General in charge of their own city-state and army, and can establish alliances to assist in rebuilding their cities and battling for global domination. Each city has been destroyed by war, giving the player six days to rebuild defenses, research upgrades, and enable the production of advanced armies. A seven-day grace period is given when players start a new game, used to prepare for war and establish alliances. Once the grace period ends, the player's city becomes a potential target for attack, but the player can launch attacks of their own.

Reader's Guide

Global Warfare was a social strategy game produced by Kabam Inc. that emphasized building alliances with other players. Those who failed to form alliances were vulnerable to massed attack from multiple rival players. Alliances could attempt to capture resources as a group or send reinforcements should one of their number come under attack. Reception noted that Kabam's experience with previous titles allowed them to 'perfect the formula,' but critics pointed out the lack of a story and similarities with the developers' previous titles. Both Nicole Tanner of IGN and Jeremiah Leif Johnson of Gamezebo criticized the strategy aspect for the lack of low-level unit control. The game is no longer available to play.

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