CityVille
Build your dream city with friends in CityVille.
CityVille was a casual social city-building game developed by Zynga, and released in December 2010. A sequel, CityVille 2, was released in December 2012. It was closed down in February 2013 just three months after the game's release. CityVille was shut down on April 30, 2015.
- Developer
- Zynga
- Release date
- December 2010
- Shutdown date
- April 30, 2015
- Genre
- Casual social city-building game
- Platform
- Facebook, Google+
- Peak monthly active users
- 61 million
- Award
- Social Networking Game of the Year (14th Annual Interactive Achievement Awards)
Lore & Background
CityVille allows players to become the owner of a virtual city and to oversee its development into a large metropolis. The city can grow with various tasks to be performed. The amount of energy available increases as the player gains in experience levels, up to a maximum of 30 or 38 with the dam addition and up to 47 with the addition of the wind farm. The energy points are replenished automatically at a constant rate of one energy every five minutes. The player can also visit their neighbor's city and perform up to five different jobs every 12 hours. This gives the player reputation points. The points provide the player with a free goods bonus and one or two heart requests with each reputation level-up. Points increase the amount of energy, experience level and coins bonuses available on a daily basis. Players can send other players gifts and help them in some of their goals. The main task of the game is to complete goals, which can be seen on the top left corner of the screen and earn City Coins. Players can also buy goods, sell goods (supplying goods to other players' cities if their business branches are in their cities), and produce their own goods by farming and shipping. CityVille initially had 80 experience levels, which was increased to 90 experience levels and again to 200 experience levels. In September 2012, Zynga began rolling out CityVille Lakefront, the biggest CityVille expansion to date, to players Level 25 or above. In CityVille Lakefront, players can build a canal and a drawbridge at the same time. CityVille Lakefront gives players more room to build, more buildings, and new challenges. Players build roads and sidewalks to expand their current city out to the drawbridge, which connects the lakefront to the player’s city.
Reader's Guide
CityVille was announced November 18, 2010, but the launch date was moved to December to allow Zynga to make adjustments to the game. The game had 100,000 players on its launch day, making it Zynga's largest launch ever at the time of its release. On January 2, 2011, CityVille reached the most monthly active users for an application ever on Facebook, beating FarmVille's previous record although numbers may drop as its release date was exactly a month prior. Within its first 50 days, CityVille grew to 61 million monthly active users. CityVille became available as a game on Google+ in late September 2011, as announced on the Google main page the 26th of September 2011.
Did You Know?
- Several major music artists promoted their albums using CityVille, including Lady Gaga, Enrique Iglesias, Michael Jackson: The Immortal World Tour, and Michael Bublé.
- Business franchises that appeared in CityVille include Beneful, Best Buy, Bing, Capital One, Coca-Cola, Embassy Suites, Energizer, Falken Tire, McDonald's, Pandora Radio, Progressive Corporation, Toyota, and Twix.
- CityVille 2 was launched in December 2012 and reached 50,000 players before being cancelled.
- A mobile version, CityVille Hometown, was developed for iPhone and iPad but is no longer available.
- In 2012, Zynga in conjunction with Hasbro released a CityVille edition of Monopoly under the 'Hasbro Gaming' imprint.
Frequently Asked Questions
Who developed CityVille and when did it launch?
Zynga created CityVille as a casual city-building title for Facebook and Google+, with its public release in December 2010. The game quickly became a cultural phenomenon, eventually drawing up to 61 million monthly active players at its peak.
What was the core gameplay loop in CityVille?
Players managed a virtual city, completing construction and production tasks to grow it from a small settlement into a sprawling metropolis. Progression was gated by an energy system that limited how many actions you could perform before waiting for refills.
How did CityVille's energy system work?
Energy regenerated at one point every five minutes, and your maximum capacity started at 30 but could be raised to 38 by adding a dam and further to 46 with a wind farm. This meant experienced players could queue up noticeably more tasks before hitting their cap.
What was the neighbor-visiting mechanic in CityVille?
Every 12 hours you could travel to a friend's city and complete up to five jobs on their behalf. The reputation points you earned from those visits unlocked free goods and other rewards back in your own city.
When did CityVille shut down and why does it matter to the genre?
Zynga ended service on April 30, 2015, after nearly five years on social platforms. It remains notable for having set Facebook engagement records during its run and for popularizing the social city-building format that many later titles followed.
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