Simulation Games of the 2010s, Part 2 Codexery

Tracks – The Train Set Game

Build wooden toy train tracks and decorate them.

Tracks – The Train Set Game

Tracks – The Train Set Game is an indie simulation video game developed by British indie studio Whoop Games and published by Excalibur Publishing for Microsoft Windows. Originally released onto Itch.io in February 2017, the game was added to Steam's Early Access program in September of that year and fully released on 11 October 2019. The game allows players to build wooden toy train tracks and decorate them with miscellaneous objects, featuring both day and night modes.

Quick Facts

Title
Tracks – The Train Set Game
Developer
Whoop Games
Publisher
Excalibur Publishing
Engine
Unreal Engine
Platforms
Microsoft Windows / Xbox One / Nintendo Switch
Released
WW · 11 October 2019
Genre
Simulation
Modes
Single-player

Facts from the source article.

Lore & Background

Tracks – The Train Set Game takes inspiration from wooden toy trains, letting players construct train tracks out of wood and then decorate them with miscellaneous objects. The game includes both day and night modes. It was originally released as a free download on the video game distribution website Itch.io on 14 February 2017. In June 2017, it was announced that the game would be released onto Steam's Early Access program, and it became available as a full retail version on 28 September 2017. The game is being developed using Epic Games' Unreal Engine. While in Early Access, the developers continued to add additional objects, including barns and animals. The full release for both Microsoft Windows and Xbox One was initially announced for 20 September 2019 but was delayed to 11 October 2019. A Nintendo Switch version was released in November 2020.

Reader's Guide

During its Early Access period, Tracks – The Train Set Game was met with praise from critics, with many noting the feeling of nostalgia and enjoying the art style. Upon full release, internet personalities Matthew Watson and Ryan Magee from the YouTube channel SuperMega praised the game for the amount of content and customization options, as well as for being nostalgic and relaxing. The game's significance lies in its successful transition from a free Itch.io download to a commercially released title on Steam, with continued developer support adding new objects during Early Access. Its nostalgic appeal, centered on wooden toy trains, and its relaxing, creative gameplay helped it gain attention from both critics and online personalities. The game's availability across multiple platforms—Windows, Xbox One, and Nintendo Switch—further extended its reach within the simulation game genre of the 2010s.

Did You Know?

Defining the Genre Framework

Video game genres serve as organizational categories that group titles based on how players interact with the game world, rather than on narrative themes, visual settings, or the platform on which they run. A first-person shooter, for instance, remains a first-person shooter whether its story unfolds in a sci-fi galaxy, a dusty western town, or a fantasy realm, as long as the camera perspective and ranged-combat mechanics stay consistent. This interaction-based definition allows genres to span wildly different aesthetics and stories. Because a single genre can encompass an enormous range of experiences, subgenres emerge to carve out more precise niches. An action title, for example, branches into platformers, fighters, and shooters. Some games, particularly those designed for browsers or mobile devices, blur boundaries further by blending elements from multiple genres into a single package. This layered taxonomy helps players, developers, and critics navigate the vast landscape of interactive entertainment.

The Action Genre and Its Subgenres

Action games place the player at the center of physical challenges that demand hand-eye coordination and quick motor responses. They were among the very first categories of video games and remain one of the broadest, encompassing any title built around overcoming physical obstacles through direct player control. Within this umbrella, platformers stand out as a beloved subgenre. Their core loop revolves around jumping and climbing through vertically exaggerated, uneven terrain, with characters capable of leaping many times their own height and adjusting their trajectory midair. Donkey Kong (1981) is often cited as one of the earliest and most recognizable examples, originally labeled a climbing game by American gaming journalists. Super Mario Bros. (1985) later became one of the best-selling titles in gaming history, moving over 40 million copies. Beyond platformers, shooter games have dominated the genre landscape since the 1990s, while fighting games brought their own competitive intensity to the action category.

The Shooter Revolution

Shooter games have undergone a remarkable evolution, branching into numerous subgenres defined by perspective, control scheme, and competitive structure. First-person shooters, where the player sees the world through the protagonist's eyes with a heads-up display tracking health and other stats, became a commercial powerhouse in the 1990s. Wolfenstein 3D (1992) by Id Software is widely credited with pioneering many of the gameplay and graphical conventions that later shooters adopted, and its spiritual successor Doom, released a year later, is broadly regarded as one of the most influential games ever made. The Call of Duty franchise has since amassed over 250 million sales across all titles. More recently, hero shooters like Overwatch, Paladins, Apex Legends, and Valorant have drawn inspiration from multiplayer online battle arenas and team-based titles such as Team Fortress 2, emphasizing pre-designed characters with unique abilities and strong teamwork. Meanwhile, light gun shooters, controlled via gun-shaped peripherals with light sensors, trace their roots back to the 1920s, and shoot 'em ups continue to pit players piloting flying vehicles against relentless waves of enemies.

Fighting Games: Rise, Fall, and Resurgence

Fighting games built their identity around close-range, often one-on-one combat, frequently featuring exaggerated unarmed strikes and a deep roster of playable characters. Competitive multiplayer modes are a hallmark of the genre, and many titles draw heavily on real martial arts systems to design their move sets. While most emphasize hand-to-hand exchanges, franchises like Soulcalibur and Samurai Shodown shift the focus to melee weapons. Fighting games held a dominant position in the video game market until the late 1990s, when the genre experienced a noticeable dip in popularity. That downturn, however, proved temporary. Iconic series such as Mortal Kombat, Street Fighter, and Tekken continued to command large audiences, while Super Smash Bros. carved out a distinct niche by deliberately departing from traditional fighting-game rulesets. Its fun-over-form design philosophy turned it into a party-game phenomenon, attracting a broad following beyond the core competitive community. Today, the genre continues to evolve, with new subgenres gaining traction and the competitive scene remaining vibrant.

Frequently Asked Questions

Who is Tracks – The Train Set Game?

It is an indie simulation title crafted by the British studio Whoop Games and distributed via Excalibur Publishing. The game runs exclusively on Microsoft Windows.

What are Tracks – The Train Set Game's powers/role?

Players lay down wooden toy train track pieces and embellish the layout with assorted decorative objects. The experience also toggles between day and night visual modes to shift the mood of the scene.

Why is Tracks – The Train Set Game important?

It carved out a cozy, creative niche in the 2010s indie scene by letting fans build and personalize wooden train layouts in a low-pressure setting. Its multi-year journey from an Itch.io upload to a full Steam release also illustrates the patient, small-scale publishing model that defined much of the decade's indie output.

When was Tracks – The Train Set Game released?

The title first appeared on Itch.io on 14 February 2017, joined Steam Early Access on 28 September 2017, and reached its full launch on 11 October 2019, all for Microsoft Windows.

More in Simulation Games of the 2010s, Part 2 1-22

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →