Project Hospital
A hospital simulation game focused on accurate medical procedures and management.
Project Hospital, a business simulation game released in 2018, was developed and published by the Czech studio Oxymoron Games. It runs on Microsoft Windows, MacOS, and Linux. Players are responsible for constructing and managing a hospital while diagnosing and treating patients. The simulation emphasizes realistic medical procedures and administrative duties, with three tutorials covering the basics: hiring and overseeing staff, building rooms by laying foundations and adding walls, floors, doors, and windows, and monitoring patients as they come and go.
Several expansions and downloadable content packs have been released. The first, Doctor Mode, came out on 26 November 2019 as a free add-on. It lets players control individual doctors, track their patients, and interact with a new insurance company called Oopsee Corp. It also allows for custom character creation. On 24 April 2020, the paid Hospital Services DLC introduced cafeterias, a pathology department, pharmacies, and staff training. This expansion added rooms that boost revenue and staffing, and the pathology department lets players investigate patient deaths, though it does not add new diagnoses. The Department of Infectious Diseases DLC, released on 18 August 2020, brought many infectious diseases, an Epidemiology department, an alternative stretcher model, and a more contemporary waiting chair. On 20 October 2020, the Traumatology Department DLC added challenging events tied to disasters, accidents, or crime, along with a Traumatology department. It includes objects like a wheelchair, hi-tech hospital bed, a modern bedside table, a wall-mounted heart monitor, a new equipment cabinet, and a helicopter.
According to the review aggregator Metacritic, Project Hospital has received generally favorable reviews.
Quick Facts
- Title
- Project Hospital
- Developer
- Oxymoron Games
- Engine
- Unity
- Platforms
- Microsoft Windows, MacOS, Linux
- Genre
- Business simulation
- Released
- 30 October 2018
- Modes
- Single-player
Facts from the source article.
Lore & Background
Project Hospital was developed by Czech studio Oxymoron Games and released in 2018. The game emphasizes realistic hospital management, requiring players to build facilities by laying foundations, constructing walls, adding floor tiles, doors, and windows, while also hiring staff and monitoring patients. The game includes three tutorials to introduce core mechanics.
Oxymoron Games released several expansions and DLCs for Project Hospital. The first, Doctor Mode, was a free add-on released on 26 November 2019, introducing the ability to control individual doctors, monitor their patients, and interact with a new insurance company called 'Oopsee Corp.' It also allowed players to create custom characters. The Hospital Services DLC, released on 24 April 2020 as the first paid expansion, added cafeterias, a pathology department, pharmacies, and staff training, along with new rooms designed to increase revenue and staffing. The pathology department enabled investigation of patient deaths but did not introduce new diagnoses.
Further DLCs included the Department of Infectious Diseases (18 August 2020), which added many infectious diseases and an Epidemiology department, along with an alternative stretcher model and a more contemporary waiting chair. The Traumatology Department DLC (20 October 2020) introduced new challenging events dealing with disasters, accidents, or crime, along with the Traumatology department and objects such as a wheelchair, hi-tech hospital bed, alternative bedside table, wall-mounted heart monitor, equipment cabinet, and a helicopter.
Reader's Guide
Project Hospital received generally favourable reviews according to the review aggregator Metacritic. The game is notable for its detailed simulation of hospital operations, including accurate medical procedures and management systems. Its DLCs expanded the scope of gameplay, adding features such as doctor control, pathology investigation, infectious disease management, and disaster response scenarios. The game is often compared to other hospital simulation titles like Two Point Hospital, Hospital Tycoon, and Theme Hospital, but distinguishes itself through its focus on realism and procedural accuracy. The free Doctor Mode DLC and subsequent paid expansions demonstrate the developer's commitment to extending the game's content over time, with each DLC introducing new departments, objects, or gameplay mechanics. The Traumatology Department DLC's inclusion of a helicopter and disaster events added a new layer of challenge, while the Hospital Services DLC's pathology department allowed players to investigate in-game deaths. Overall, Project Hospital stands as a detailed simulation that appeals to players interested in the complexities of healthcare management.
Did You Know?
- Project Hospital was developed and published by Czech studio Oxymoron Games.
- The first DLC, Doctor Mode, was released as a free add-on on 26 November 2019.
- The Hospital Services DLC introduced a pathology department that allows investigation of patient deaths.
- The Traumatology Department DLC added a helicopter and new challenging events related to disasters and accidents.
Genre Identity & Distinction
Construction and management simulation occupies a distinct niche within the broader simulation game category. Unlike strategy titles, where the ultimate objective centers on defeating an opposing force, CMS games orient the player toward building and sustaining something within an ongoing, open-ended process. This fundamental shift in purpose separates the genre from its strategic cousins, even when both share resource-management mechanics. The genre has produced a wide spectrum of titles, from the city-building foundations laid by SimCity in 1989, through the empire-focused Caesar series beginning in 1992, the settlement-driven The Settlers from 1993, and the trade-heavy Anno line starting in 1998. More hybrid entries like Tropico (2001) blend business, politics, and construction, while Capitalism focuses purely on corporate simulation and Theme Park carves out a niche amusement-park experience. Despite this variety, all share the core loop of managing limited resources to grow a fictional community or project.
Economic Architecture
Economics form the structural backbone of nearly every construction and management simulation. While a minority of titles challenge players to spot patterns or explore systems, the overwhelming majority frame their difficulty around economic growth and sustainability. The player typically inhabits a setting where an economy can be constructed and managed—whether that takes the form of a community, an institution, or an empire. Interestingly, the player's role in these games often exceeds the granularity of any real-world administrator, demanding far more detailed decision-making than a practical manager would face. Tools available to the player generally fall into two categories: building instruments and management instruments. Construction itself tends to follow one of two patterns—either a gradual plan-and-build sequence or an instant purchase-and-place mechanism. Random disasters and imposed constraints can add complexity, but the central challenge remains securing the resources needed to complete and maintain structures. Resources flow from sources like banks or mines, can sometimes be converted between types, and are consumed through either new construction or ongoing maintenance payments.
Creative Freedom Over Competition
A defining philosophical choice in construction and management simulation is the deliberate avoidance of competitive pressure. Because head-to-head competition would push players toward efficiency and resource hoarding at the expense of creative expression, the genre overwhelmingly favors single-player experiences. Most titles include a free-form construction mode that lets players build without rigid objectives, appealing directly to a sense of creativity and personal control. Victory conditions are frequently absent entirely; the primary failure state is simply running out of resources through bankruptcy. Growth itself becomes the reward—managing an economy well enough to unlock larger, more ambitious constructions and greater creative latitude. Storyline progression is rare, and level design typically reduces to an open space for building. When pre-built scenarios do exist, they may introduce specific goals like reaching a wealth threshold or surviving deteriorating conditions, yet success in one scenario rarely carries over to another, and players can generally attempt them in any order. This structure preserves the sandbox spirit that distinguishes the genre from more linear game categories.
Interface Design & Historical Lineage
Because the player must oversee a complex internal economy, construction and management simulations frequently employ windowed interfaces with computer-like controls—pull-down menus, buttons, graphs, and analytic dashboards. Adviser characters often warn players of emerging problems and articulate current needs, contributing to what are arguably the most intricate user interfaces in all of gaming. Notably, these titles can achieve widespread popularity even without cutting-edge graphics, since the depth of management systems carries the experience. The player is typically omnipresent without an avatar, viewing the world through an isometric lens or a free-roaming aerial camera in modern 3D entries. The genre's roots stretch back to 1964's The Sumerian Game, a text-based mainframe simulation of the ancient city-state of Lagash, later adapted into the simpler Hamurabi. The 1970s saw classroom staples like Lemonade Stand and The Oregon Trail, while 1982's Utopia for the Intellivision is widely credited with spawning the modern CMS genre by placing players in charge of an island's full military and economy. Koei's 1983 Nobunaga's Ambition further expanded the space by casting players as the historical figure Oda Nobunaga tasked with unifying and managing Japan.
Frequently Asked Questions
What is Project Hospital?
Project Hospital is a 2018 business simulation game in which players construct and operate a hospital, handling patient diagnosis, treatment, and all administrative duties. It was produced by the Czech studio Oxymoron Games, which also served as the publisher.
Who developed and published Project Hospital?
Oxymoron Games, a Czech development studio, handled both the creation and publishing of the title. They released it in 2018 without relying on an external publisher.
What platforms can I play Project Hospital on?
The game runs on Microsoft Windows, MacOS, and Linux, covering the three major desktop operating systems. No console or mobile ports were part of the initial release.
What kind of gameplay does Project Hospital offer?
Core gameplay revolves around building hospital rooms from scratch—placing foundations, walls, floors, doors, and windows—while simultaneously managing staff and treating patients. Three introductory tutorials cover the essentials of hiring, construction, and patient monitoring.
How was Project Hospital received by critics?
Critics gave the game generally favourable scores on Metacritic, highlighting its commitment to realistic medical procedures alongside the depth of its management systems. It is often cited as one of the more grounded hospital management titles of the decade.
More in Simulation Games of the 2010s, Part 2 1-22
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
