Star Wars: The Old Republic
A Star Wars MMORPG set during a tenuous cold war.
Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) set in the Star Wars fictional universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, it was announced on October 21, 2008 and released for Microsoft Windows on December 20, 2011 in North America and part of Europe, with releases in Oceania and Asia on March 1, 2012. The game is notable for its high development cost, rapid subscriber growth, and long-term financial success.
Quick Facts
- Title
- Star Wars: The Old Republic
- Developer
- BioWare (2011–2023) / Broadsword Online Games (2023–present)
- Publisher
- Electronic Arts
- Director
- James Ohlen
- Producer
- Dallas Dickinson
- Designer
- Damien Schubert / Georg Zoeller
- Programmer
- Thomas Boyd / Ken Shuck
- Artist
- Jeff Dobson
- Writer
- Drew Karpyshyn / Daniel Erickson
- Composer
- Mark Griskey / Gordy Haab
- Series
- Star Wars: Knights of the Old Republic
- Engine
- HeroEngine
Facts from the source article.
Lore & Background
The story takes place shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic, 300 years after the events of Star Wars: Knights of the Old Republic. The Jedi relocate from Coruscant to Tython, while the Sith control Korriban. Cinematic trailers depict events such as the Sith re-conquest of Korriban and an attack on the Jedi Temple on Coruscant led by Darth Malgus. The game features eight classes, each with a three-act storyline that progresses as the character levels up. Players join either the Republic or the Sith Empire, but may possess a morality anywhere along the light/dark spectrum.
Reader's Guide
Star Wars: The Old Republic is significant as one of the most expensive games ever developed, with an estimated $200 million budget. It achieved one million subscribers within three days of launch, making it the world's fastest-growing MMO at that time. Although it lost subscribers in subsequent months, it remained profitable and later adopted a hybrid free-to-play model. The game generated an estimated $139 million in additional revenues beyond subscriptions in 2013, and by October 2019 Electronic Arts announced it was approaching $1 billion in lifetime revenue. The game received positive reception upon release and has seen multiple expansions, technical updates, and graphical updates, as well as tie-in books and comics. Its fully voiced dialogue, companion system, and choice-driven storylines influenced later MMORPG design.
Did You Know?
- The game was announced on October 21, 2008.
- It had one million subscribers within three days of launch, making it the fastest-growing subscription MMO at the time.
- The game's development budget was estimated at $200 million, making it one of the most expensive games ever made.
- By October 2019, the game was closing in on a billion dollars in lifetime revenue.
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