Earthrise (video game)
Post-apocalyptic MMORPG with skill-based PvP and player-driven economy.
Earthrise is a science fiction massively multiplayer online role-playing game focused on player-versus-player combat. It was developed by the independent Bulgarian studio Masthead Studios and launched in February 2011. The game is set in a post-apocalyptic world where the remnants of humanity live under a totalitarian government, while armed factions compete for resources and influence. Key features include a skill-based progression system, an economy driven by players, and a strong emphasis on unrestricted PvP. The game runs on the Earthrise Engine, a proprietary technology developed in-house by Masthead Studios.
Masthead Studios shut down the Earthrise servers on February 9, 2012, stating that the game was released "too early" and "did not meet the expectations of its fans." The announcement was made via a press release to gaming sites and a post on the official forums. It also noted that a planned switch to a free-to-play model would depend on future interest from investors or publishers.
**Gameplay**
**Character Progression** Character progression in Earthrise takes place entirely online.
**Skill System** At launch, the game offered 100 total skills, abilities, and tactics. While many of these are combat-focused, a significant number cover crafting and social activities. The three types of game elements—skills, abilities, and tactics—are closely linked, allowing for extensive character customization. Tactics act as meta-enhancements that can be applied to a wide range of abilities, changing their effects to match a player's preferred style. As a result, two players with similar skills could have very different fighting styles due to their choice of tactics.
**Combat** Combat in Earthrise relies on a traditional RPG system where avatar skills and equipment matter, but it is also more dynamic, resembling a third-person shooter. The game requires a degree of player skill in movement and targeting, a trend that was becoming popular in MMOs at the time. Not all actions have the same requirements: some need precise targeting of an opponent, others only require the target to be in sight, and some can be performed even if the target is out of sight but within range.
**PvP** Players can kill other players, including those from their own faction, but there are consequences.
Quick Facts
- Title
- Earthrise
- Developer
- Masthead Studios
- Publisher
- Iceberg Interactive
- Engine
- Earthrise Engine
- Released
- NA · February 4, 2011 (service closed on February 9, 2012)
- Genre
- Massively multiplayer online role-playing game
- Modes
- Multiplayer
- Platforms
- Microsoft Windows
Facts from the source article.
Lore & Background
Earthrise was developed by Masthead Studios, an independent Bulgarian developer, and launched in February 2011. The game's world is a post-apocalyptic Earth where a totalitarian government has emerged, and armed factions fight for control. Character progression is entirely online, with a skill system offering 100 total skills, abilities, and tactics at launch. These elements allow for extensive customization, with tactics acting as meta-enhancements that modify abilities to suit a player's style. Combat blends traditional RPG mechanics with third-person shooter dynamics, requiring player skill in movement and targeting. The game runs on the Earthrise Engine, a proprietary technology developed in-house by Masthead Studios.
Reader's Guide
Earthrise is significant as an independent Bulgarian MMORPG that attempted to offer a sandbox-style experience with a focus on player-driven economy and free PvP. Its use of the Earthrise Engine, originally intended for Fallout Online, ties it to a notable cancelled project. The game's PvP system included consequences for killing same-faction players, with a criminal tracking system that affected guard behavior and limited a player's operational area. Guilds could declare war and conquer territory, while safe zones existed for non-PvP players. Crafting involved breaking items into components and combining them, with a degradation system preventing infinite transformation. Despite these features, the game received mixed reviews: MMORPG.com rated it 5.5/10, calling it bland and uninspired, while GameFront rated it 65/100, praising art direction but noting slow progression and a small playerbase. Masthead Studios shut down the servers on February 9, 2012, citing a release that was 'too early' and that did not meet fan expectations. A planned free-to-play conversion was made dependent on future investor or publisher interest.
Did You Know?
- Earthrise was developed by independent Bulgarian developer Masthead Studios.
- The game used the Earthrise Engine, a proprietary engine built entirely in-house by Masthead Studios, not derived from any canceled projects.
Origins & Development
Earthrise emerged from the independent Bulgarian studio Masthead Studios, which brought this science fiction MMORPG to players in February 2011. The game's world is set in a post-apocalyptic Earth where the remaining population has reorganized under a totalitarian regime, while various armed factions clash over scarce resources and political influence within that rigid system. Notably, the title ran on the Earthrise Engine, the same technology that had been earmarked for the ultimately cancelled Fallout Online project. The developers positioned the game around three core pillars: a skill-based character advancement system, a player-driven economy, and a strong emphasis on free player-versus-player combat. As an independent studio taking on the massive scope of an MMO, Masthead Studios was attempting something ambitious, and the game's technological foundation—shared with a high-profile cancelled title—added an extra layer of intrigue to its launch.
Skill System & Combat Philosophy
At launch, Earthrise offered players a pool of one hundred distinct skills, abilities, and tactics to shape their characters. While a large portion of these leaned toward combat, a meaningful share covered crafting and social interactions, ensuring the system was not purely a weapon tree. The three categories—skills, abilities, and tactics—were designed to interlock, and tactics served as the primary customization layer. These meta-enhancements could be paired with a wide variety of abilities to alter their effects, meaning two players with identical skill loads could fight in radically different styles. The combat itself blended traditional RPG mechanics, where avatar stats and equipment mattered, with a dynamic third-person shooter feel. Players had to demonstrate genuine movement and targeting proficiency, a trend gaining traction in the MMO space at the time. Not every action demanded the same precision, though: some required locking onto a specific target, others only needed the enemy in the player's line of sight, and a third tier could be executed against targets merely within range, even if unseen.
PvP, Crime & Guild Warfare
Earthrise placed free PvP at the heart of its design, but layered it with a sophisticated criminal-justice system. Killing a member of your own faction was treated as one of the gravest offenses, prosecuted jointly by the Noir and Continoma authorities. Once a player's violent acts were reported through the Continoma SVS Network, every guard they encountered would react accordingly. For the most wanted killers, large swaths of the island became a perpetual cat-and-mouse chase, and other players could earn rewards by hunting them down. Stealth abilities became nearly essential for survival in those hostile zones. At the same time, high-security areas guaranteed that guards would attack anyone attempting PvP, giving non-combat players a safe haven. Guilds could declare war on rival guilds, fight for territory, and conquer portions of the island to impose their own rules and access local resources. Guild wars were banned in security zones but entirely legal elsewhere. Arenas and structured PvP competitions offered additional competitive outlets, while quests, crafting, and trade provided robust non-PvP alternatives so that no player felt alienated.
A Brief Existence
Despite its ambitious design, Earthrise's life on the servers was remarkably short. On February 9, 2012—just one year after launch—Masthead Studios announced the permanent shutdown of the game. The studio attributed the decision to the title being released "too early" and to the game failing to live up to the expectations of its fanbase. The announcement was distributed as a press release to numerous gaming publications and accompanied by a detailed post on the official forums. In that same communication, the developers noted that a previously planned transition to a free-to-play model was now contingent on securing interest from future investors or a publisher. For a game that had inherited the engine of the cancelled Fallout Online and promised a rich post-apocalyptic world with deep PvP systems, the one-year lifespan left many players and observers wondering what a more polished, fully realized version might have achieved. The abrupt closure cemented Earthrise's place as a cautionary tale in the indie MMO space.
Frequently Asked Questions
What is Earthrise and who made it?
Earthrise is a science fiction MMORPG centered on unrestricted player-versus-player combat, built by the independent Bulgarian studio Masthead Studios. It launched to the public in February 2011.
What is the setting of Earthrise?
The game unfolds in a post-apocalyptic world where the surviving human population is kept under the thumb of a totalitarian government. Armed factions constantly clash over dwindling resources and spheres of influence.
How does character progression work in Earthrise?
Rather than a simple level number, players advance through a skill-based system where repeatedly using an ability increases its proficiency. This design keeps the focus squarely on combat mastery and player choice.
What technology powers the Earthrise game client?
The title runs on the Earthrise Engine, a proprietary in-house technology that Masthead Studios developed themselves instead of licensing an off-the-shelf engine.
How does the in-game economy function?
Earthrise uses a player-driven economy in which trade, supply, and pricing are shaped by the community rather than fixed NPC vendors. This economic layer feeds directly into the faction resource wars that define the PvP experience.
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