Saints Row Codexery

Gravity Gun

A Half-Life 2 icon that has no place in the Saints Row arsenal.

The Gravity Gun, formally called the Zero Point Energy Field Manipulator, is a signature weapon from Valve's Half-Life 2 (2004) and its expansion Episode Two (2007). It is not an item from the Saints Row franchise. No Saints Row title (2006–2022) includes a weapon by this name or an equivalent gravity-manipulation tool in its arsenal, vehicle roster, or customization options. Any wiki entry placing the Gravity Gun under Saints Row canon would be inaccurate.

Quick Facts

Name
Gravity Gun; Zero Point Energy Field Manipulator
Franchise
Half-Life (Valve)
First appears
Half-Life 2 (2004)
Type
Utility; melee weapon
Developer
Valve Corporation
Saints row appearance
None — not present in any Saints Row title

Lore & Background

In the Half-Life 2 universe the Gravity Gun is a Combine-issued tool that lets the user lock onto an object or enemy and pull it toward them, then release it with force. Gordon Freeman carries it through City 17, the Coast, and Nova Prospekt, using it to hurl barrels, crates, and Combine soldiers alike. It is one of the few weapons that is both a combat tool and a puzzle-solving device, central to the game's physics-based level design.

The weapon's design—a chunky, industrial device with a glowing blue aperture—has made it one of the most recognizable props in all of gaming. It appears in Half-Life 2, Episode Two, Half-Life: Alyx, and the Half-Life: Source remake. It has also been referenced or parodied in numerous other titles, but it remains a Valve property and is not licensed into the Saints Row series.

Reader's Guide

The Gravity Gun does not appear in any Saints Row title and therefore has no acquisition method, stat line, or customization role within that franchise.

In Half-Life 2 it is obtained automatically by the player during the 'Follow the Freeman' mission in City 17 and remains in the inventory for the rest of the campaign. It has no ammo cost; its 'damage' is purely kinetic, scaling with the mass of the object being thrown and the distance it travels.

Because it is absent from Saints Row, there is no body-paint option, no vehicle pairing, and no gang-aesthetic context to describe. Readers looking for absurd Saints Row weapons should instead look to the Minigun, the Bat, the Rocket Launcher, or the various Saints Row IV superpower-themed armaments.

Did You Know?

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