Role-Playing Games of the 2020s, Part 4 Codexery

The Thaumaturge

A detective returns to supernatural Warsaw to solve his father's death.

The Thaumaturge is an isometric role-playing game from 2024, created by developer Fool's Theory and published by 11 Bit Studios. Players take on the role of Wiktor Szulski, a detective who returns to a supernatural version of Warsaw in 1905 to look into his father's unexplained death. The game launched for Windows in March 2024, with PlayStation 5 and Xbox Series X/S versions following in December 2024.

The story is split into chapters, where players explore areas, talk to non-player characters, fight, and complete missions. Combat is turn-based, pitting Wiktor against both human and supernatural enemies using the abilities of ghostly beings called salutors. Each salutor embodies a human flaw: Recklessness can break an enemy's focus but risks harm to the player, while Pride damages foes and heals Wiktor at the same time. Outside of battle, salutors help in conversations by exploiting specific flaws in other characters to gain information or avoid conflict. Available dialogue options depend on the player's stats or choices. By right-clicking, players activate Wiktor's perception, revealing traces in the world such as thoughts or knowledge about objects, which can then be used to solve mysteries.

Full development of The Thaumaturge began in 2020 after the team pitched the idea to 11 Bit Studios. The developers chose Warsaw in 1905 because they knew the city well and wanted to capture the historical tension from local discontent with Russian rule at the time.

Reviews for the Windows version were mixed or average, while the PlayStation 5 version received generally favorable scores, according to Metacritic. OpenCritic reported that 71% of critics recommended the game. Rock Paper Shotgun praised the protagonist's characterization and writing, noting that the sense of not fitting in creates a strong stage for role-playing. IGN appreciated the historical setting, highlighting the conflict between occupiers and citizens as a constant backdrop for Wiktor's supernatural story. PC Gamer criticized the combat as dull, stating that fights feel too similar and only require strategy against infrequent bosses.

Quick Facts

Developer
Fool's Theory
Publisher
11 Bit Studios
Director
Jakub Rokosz
Producer
Wiktor Frączek
Designer
Karolina Kuzia-Rokosz
Programmer
Krzysztof Justyński, Grzegorz Wątroba
Artist
Krzysztof Mąka
Writer
Paweł Nowak

Facts from the source article.

Lore & Background

The Thaumaturge is set in Warsaw in 1905, a time of historical tension stemming from discontent with Russian rule. The game's setting was chosen because of the development team's familiarity with the city. The story unfolds in chapters, during which the player explores areas, interacts with NPCs, engages in combat, and completes quests. The player can use Wiktor's perception ability to see traces left behind in the world, such as thoughts or knowledge about an object, which can then be used to solve mysteries.

Combat is turn-based, pitting the player against human and supernatural foes. The player can use the abilities of ghostly salutors, each representing a human flaw. For example, Recklessness can break enemies' focus but adds risk to the player, while Pride damages foes and heals Wiktor simultaneously. Outside of combat, salutors can be used in dialogue to manipulate specific flaws in characters, allowing the player to learn more or avoid fights. Certain dialogue options may be available or not depending on the player's stats or choices.

The game began full development in 2020 after being pitched to 11 Bit Studios.

Reader's Guide

The Thaumaturge received 'mixed or average' reviews for its Windows version and 'generally favorable' reviews for the PlayStation 5 version on Metacritic. OpenCritic determined that 71% of critics recommended the game. Rock Paper Shotgun praised the characterization and writing of the protagonist, noting that the feeling of never quite fitting in provides a stage for players to role-play Wiktor as they see fit. IGN liked the historical setting, describing the constant push and pull between occupiers and disgruntled citizens as something Wiktor's supernatural adventure constantly butts up against. PCGamer criticized the combat as dull, stating that fights are uniform enough that players only need to strategize against bosses, which are few and far between. The game's significance lies in its integration of historical tension with supernatural elements and its use of salutors tied to human flaws in both combat and dialogue.

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