Role-Playing Games of the 2020s, Part 4 Codexery

Torchlight III

A dungeon crawler that returned to its roots after MMO plans.

Torchlight III is an action role-playing game and the third entry in the Torchlight series, developed by American studio Echtra Games and published by Perfect World Entertainment. Released in October 2020 for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch, the game was originally conceived as a massively multiplayer online title under the name Torchlight Frontiers before being rebranded and refocused as a more linear dungeon crawler. It received mixed or average reviews, with critics generally considering it inferior to its predecessors.

Quick Facts

Developer
Echtra Games
Publisher
Perfect World Entertainment
Series
Torchlight
Engine
Unreal Engine 4
Platforms
  • Microsoft Windows
  • PlayStation 4
  • Xbox One
  • Nintendo Switch
Genre
Hack and slash, action role-playing
Modes
Single-player, multiplayer

Facts from the source article.

Lore & Background

Torchlight III began development as Torchlight Frontiers, a massively multiplayer online game that would have introduced large surface levels where players could join to fight respawning monsters and travel between procedurally generated dungeons. The MMO design included item-based experience levels rather than player-based levels, with high-level items temporarily weakened when entering dungeons with lower-level players. In January 2020, Echtra and Perfect World announced the game had been rebranded to Torchlight III, dropping several planned MMO aspects in favor of a more linear progression modeled after the first two Torchlight games. The game became a premium title instead of free-to-play.

The Torchlight series originated with Runic Games, which released the single-player Torchlight in 2009 and Torchlight II in 2012 with cooperative play for up to six players. Runic had been founded by industry veterans from Diablo, Hellgate: London, and Fate, many of whom had worked at Flagship Studios on the MMO Mythos. After co-founders Travis Baldree and Erich Schaefer left Runic in 2014, the studio shifted to develop Hob. Max Schaefer then left Runic to found Echtra Games in 2016 under Perfect World, securing the Torchlight rights. Runic Games was closed in November 2017. Torchlight Frontiers was first announced in August 2018, with early versions playable at Gamescom and PAX West that year. A closed alpha launched in January 2020, followed by early access on Steam in June 2020. Zynga acquired Echtra Games in March 2021; Echtra completed one final update in May 2021 and turned the game and IP over to Perfect World.

Reader's Guide

Torchlight III represents a notable pivot in the Torchlight series' trajectory, shifting from an ambitious MMO design back to the linear dungeon-crawling roots of its predecessors. Its development history illustrates the challenges of evolving a franchise while retaining its core identity, as the game's rebranding from Torchlight Frontiers reflected a response to alpha tester feedback and internal realizations about the product's intended nature. The game's reception was mixed, with reviewers across outlets such as Destructoid, Push Square, PC Gamer, RPGamer, Nintendo Life, CGM, and Shacknews generally agreeing that it fell short of earlier entries. Criticisms included a forgettable campaign, overly linear design, cookie-cutter dungeons, frustrating online multiplayer, and an underutilized Fort system, though some praised its rewarding gameplay loop, co-op mode, and accessibility. The game's legacy is further shaped by Echtra Games' acquisition by Zynga in 2021, after which development ceased and the IP was returned to Perfect World, leaving the game's future uncertain.

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