The Adventures of Elliot: The Millennium Tales
A time-traveling action RPG with HD-2D visuals and real-time combat.
The Adventures of Elliot: The Millennium Tales is an action role-playing game from Square Enix and Claytechworks, published by Square Enix. Players control Elliot, an adventurer who journeys through different eras to protect his kingdom from threats, aiding and befriending people he encounters along the way. It launched on Nintendo Switch 2, PlayStation 5, Xbox Series X/S, and Windows on June 18, 2026.
Head developer Tomoya Asano described the gameplay as "simple and easy to understand." Unlike earlier HD-2D titles, this game avoids turn-based combat and a party system. Instead, battles happen in real time, with seven weapon types—including swords, bows, chains, and sickles—each offering unique abilities and effects. A second player can control Faie in co-op mode, helping in combat, retrieving items, and assisting with puzzles and platforming. Elliot can dash and warp, instantly teleporting to Faie’s location. His shield can block and parry enemy attacks, while bombs unlock doorways in walls. He can equip two weapons at once and switch between them freely during fights. Treasure chests in dungeons and puzzle shrines contain magicite fragments, which upgrade weapons with extra effects.
The story takes place in Philabieldia, a continent overrun by beast tribes. Human history there is split into Ages: the "Age of Myth" (before written records), the "Age of Budding" (when humans learned magic for defense), the "Age of Magic" (a flourishing era that declined due to misuse), the "Age of Reconstruction" (when the Hero King founded the Kingdom of Huther), and the current "Age of Safekeeping" (where humans live safely behind a protective spell maintained by Princess Heuria).
Elliot, under orders from King Hichard, explores newly discovered ruins and finds a door to the past. Minister Kaifried disobeys orders and goes through, and Elliot chases him. He finds Kaifried wielding a powerful magic sword, the Leytstaf. Elliot is overpowered and killed, but Faie—a fairy with no memories—revives him and becomes his companion. Back at the castle, Elliot learns of an ancient magic shield, the Moonmirror, once owned by Huther’s royalty. He retrieves it and restores it with help from Māo, a member of the magical cat-like Myū race. Armed with the shield, Elliot defeats Kaifried, who falls to his death.
Quick Facts
- Title
- The Adventures of Elliot: / The Millennium Tales
- Developer
- Square Enix · Claytechworks
- Publisher
- Square Enix
- Producer
- Naofumi Matsushita / Tomoya Asano
- Platforms
- Nintendo Switch 2 · PlayStation 5 · Windows · Xbox Series X/S
- Released
- June 18, 2026
- Engine
- Unreal Engine 5
- Genre
- Action role-playing
- Modes
- Single-player, multiplayer
- Designer
- Naoki Ikushima
- Writer
- Naoki Yamamoto
- Composer
- Yuto Moritani · Tomohiro Nakamachi
Facts from the source article.
Lore & Background
The Adventures of Elliot: The Millennium Tales is set in the continent of Philabieldia, overrun by beast tribes. Human history is divided into distinct Ages: the Age of Myth, Age of Budding, Age of Magic, Age of Reconstruction, and the current Age of Safekeeping, where humans live safe inside the Kingdom of Huther thanks to a protective magic spell maintained by Princess Heuria. The plot follows Elliot, an adventurer tasked to explore ruins under orders of King Hichard, where he discovers a door leading to the past. Minister Kaifried passes through the door, and Elliot chases him, eventually obtaining the Moonmirror shield and defeating Kaifried. The story involves a curse on Heuria, the Myū race of magical cat people, and the ancient dragon Demise. The game has three endings: Bronze, Silver, and Gold (the true ending), where Elliot confronts his mother Māo, reunites his family, and destroys Demise with the help of the phoenix Credel and Faie, a fairy later revealed to be created by Elliot from the future.
Reader's Guide
The Adventures of Elliot: The Millennium Tales was announced with a 2026 release date in a Nintendo Direct livestream on July 31, 2025. A free demo featuring approximately 90 minutes of gameplay launched on the Nintendo Switch 2 eShop the same day, with an online survey for feedback open until September 30. Following its announcement, the game was compared to The Legend of Zelda series, the Mana series, and Chrono Trigger. Critics noted similarities to 2D Zelda games like Link's Awakening and Echoes of Wisdom, as well as Nihon Falcom games from the Ys, Zwei, and Nayuta series. Reception was generally favorable, with RPGamer's Imani Jones scoring it 4 out of 5, praising its HD-2D visuals, rewarding exploration, and Magicite customization system, while noting limited enemy variety and a pleasant but unmemorable soundtrack. IGN's Scott White rated it 8/10, calling it a 'great action-adventure game' but noting repetitive monster varieties and environment. PC Gamer's Baxter Burchill gave it 76/100, praising its exhilarating combat but criticizing Faie's talkativeness and shallow puzzles. TheGamer's Ryan Thompson-Bamsey gave four out of five stars, highlighting boss fights and time-travel mechanics, but calling Faie 'the worst part of this experience by far' due to her obnoxious voice and constant commentary.
Did You Know?
- The game features real-time combat with seven different weapon types, including swords, bows, chains, and sickles.
- A second player can control Faie in co-op mode, aiding in battle, retrieving items, and helping with puzzles and platforming.
- The game's fictional continent Philabieldia caused humorous remarks about its similarity to Philadelphia.
- The Gold Ending reveals that Faie was created by Elliot from the future with Credel's power and sent back in time.
Real-Time Combat & Co-Op Design
Head developer Tomoya Asano described the combat philosophy as straightforward and accessible, and the result is a system that deliberately breaks from the turn-based, party-based structure of earlier HD-2D entries. Players engage enemies in real time, wielding any of seven weapon categories—including swords, bows, chains, and sickles—each carrying distinct abilities and effects. At any moment Elliot can carry two weapons simultaneously and swap between them mid-fight without restriction. Defensive options include a shield for blocking and parrying, while environmental tools like bombs can blast open sealed passages. A dash ability and a warp that instantly teleports Elliot to Faie's position add mobility to encounters. In co-op play, a second participant takes control of the fairy Faie, who contributes her own combat moves, retrieves items, and assists with puzzles and platforming. Progression is driven by magicite fragments hidden in dungeon chests and puzzle shrines, which players spend to graft additional effects onto their gear.
A Continent Shaped by Ages
The story unfolds across Philabieldia, a continent long dominated by beast tribes, where human civilization is organized around five successive eras. The earliest, the Age of Myth, predates written records and remains largely unknown. In the Age of Budding, humanity first harnessed magic as a defensive tool against the beasts. The Age of Magic saw civilization flourish but ultimately collapse under the weight of misused power. A figure known as the Hero King then rallied the surviving population during the Age of Reconstruction, founding the Kingdom of Huther as the last human stronghold. The present Age of Safekeeping depends on a protective spell maintained by Princess Heuria, keeping the kingdom's people safe within its walls. Elliot, an adventurer operating under King Hichard's authority, stumbles upon a time-travel door in newly discovered ruins. His pursuit of Minister Kaifried—who slipped through that door with the legendary sword Leytstaf—sets in motion a chain of events spanning centuries, drawing in the Myū cat-folk, the ancient dragon Demise, and a fairy named Faie who has no memory of where she came from.
Three Endings and the Truth of Faie
The game offers three distinct conclusions depending on player choices. In the Bronze Ending, Elliot kills Māo and frees Heuria from her ice curse, but the princess remains unconscious, prompting Elliot to set out searching for a full cure. The Silver Ending sees Elliot use the Leytstaf to seal Māo in ice rather than destroy her; Heuria fully recovers, yet King Hichard forbids Elliot from further time travel. The Gold Ending, regarded as the true conclusion, has Elliot confront his mother—revealed to be Māo herself—and coax her back to her senses, lifting the curse and reuniting the family. This moment also triggers Faie's original mission: to warn everyone of Demise's imminent return. Humans and Myū pool their magic to awaken the phoenix Credel, dormant in a volcano since an ancient battle. Empowered by Māo and Heuria, Elliot destroys Demise permanently. The final twist discloses that Faie was created by Elliot from the future using Credel's power and sent back to alter history. She chooses to stay with present-day Elliot, and the story closes with humans and Myū living in peace, Elliot adventuring alongside a romance with Heuria, and his family finally whole.
Development Lineage & Early Reception
The title was crafted by Team Asano in partnership with Claytechworks, operating under Square Enix's Creative Studio 5 banner. It carries forward the studio's signature HD-2D visual language previously seen in the Octopath Traveler franchise and Live A Live. Square Enix unveiled the game during a Nintendo Direct broadcast on July 31, 2025, simultaneously launching a free demo of roughly ninety minutes on the Nintendo Switch 2 eShop. The publisher also opened an online feedback survey that ran through September 30, inviting early players to shape the final product. The full release landed on June 18, 2026, across Nintendo Switch 2, PlayStation 5, Xbox Series X/S, and Windows. Early coverage drew frequent parallels to The Legend of Zelda franchise and to Square Enix's own back catalog. The Punished Backlog highlighted the game's vivid, kinetic combat as reminiscent of the Mana series, while TheGamer's Quinton O'Connor observed a striking visual kinship between Elliot and the red mages of Final Fantasy, noting that the term "magicite" also belongs to that franchise's vocabulary.
Frequently Asked Questions
What is The Adventures of Elliot: The Millennium Tales?
It is a time-traveling action RPG with HD-2D visuals co-developed by Square Enix and Claytechworks. Players follow Elliot, an adventurer who crosses different historical eras to defend his kingdom while helping the people he meets along the way.
How does combat work in The Adventures of Elliot: The Millennium Tales?
Fights take place in real time, and the game does not use a turn-based structure or a party system. Head developer Tomoya Asano has described the overall gameplay loop as simple and easy to understand.
What platforms is The Adventures of Elliot: The Millennium Tales available on?
The title shipped on June 18, 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X/S, and Windows. Square Enix handles publishing across all of those platforms.
How does The Adventures of Elliot: The Millennium Tales differ from other HD-2D Square Enix titles?
Although it keeps the HD-2D art style, it drops the turn-based combat and party mechanics that characterized earlier entries in that visual line. The focus shifts to a single protagonist engaging in real-time battles without managing a group.
What is Elliot's role and goal in The Adventures of Elliot: The Millennium Tales?
Elliot is a lone adventurer whose mission is to travel through multiple eras and shield his kingdom from emerging threats. As he progresses, he also befriends and assists the various people he encounters in each time period.
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