Roguelikes of the 2020s, Part 1 Codexery

Loop Hero

A roguelike where players place cards to shape a looping world.

Loop Hero is a roguelike video game created by the Russian studio Four Quarters and brought to market by Devolver Digital in 2021. Instead of directly controlling a character, the player alters a randomly generated world by placing cards. The game first launched in March 2021 for Linux, macOS, and Windows.

In each expedition, the hero follows a preset loop through an empty landscape. Slimes appear along the path, and the hero automatically fights and defeats them. Defeating enemies rewards the player with landscape cards, which can be used to place terrain features like mountains, meadows, forests, and buildings around the path. Each feature has a distinct effect, such as restoring health at the end of a day, boosting movement speed, or spawning new enemies. Placing certain features next to each other can change their effects—for example, grouping enough mountains together provides extra health and introduces a new enemy type.

Killing enemies also yields equipment and resources. Equipment can be equipped to improve the hero’s attack, defense, health regeneration, and other stats. Resources are saved for later use. After completing a circuit, the player can retreat to a base camp, where resources can be spent to build structures like a kitchen or blacksmith. Most gameplay revolves around upgrading the hero’s gear and strategically placing terrain to survive increasingly tough enemies. As the player places landscape cards, a boss meter fills, and a final boss appears at the path’s exit. Defeating the boss advances the story; if the hero dies, 70% of resources are lost, and the player must restart from the base.

The story begins after the world has ended, with an evil lich having destroyed reality. The hero wakes at a small camp and sets out to rebuild the world, meeting survivors who either help or attack him. After defeating the lich, the hero learns that God himself, Omega, is behind the destruction. Omega explains that his previous form, Alpha, created the universe and humanity. When Alpha descended to a world to appear to humans, a primitive human attacked him with a spear. Intrigued by this defiance, Alpha allowed himself to be killed and was reborn as Omega, now determined to destroy the universe to feel death again. The hero defeats Omega, and it is revealed that a companion, Yota, is the Goddess of Probability, who had been secretly aiding him.

Quick Facts

Title
Loop Hero
Developer
Four Quarters
Publisher
Devolver Digital
Platforms
Linux · macOS · Windows · Nintendo Switch · Xbox One · Xbox Series X/S · Android · iOS
Released
Linux, Mac, Windows · March 4, 2021 · Switch · December 9, 2021 · Xbox One & Series X/S · April 4, 2023 · Android, iOS · April 30, 2024
Genre
Role-playing, roguelike deck-building
Engine
GameMaker
Modes
Single-player

Facts from the source article.

Lore & Background

Loop Hero began from an idea the Four Quarters team had in early 2019 when discussing zero-player games; one team member built a game with a hero wandering in a loop while the player built around it. The concept was revisited for the Ludum Dare game jam in October 2019, which had the theme 'Start with nothing'. The prototype worked well for the theme, though the final Ludum Dare entry did not win as it was not very polished. Four Quarters recognized the foundations of a good game, spent more time on the Ludum Dare version, and secured Devolver Digital for publication and support. Most development focused on balancing the game due to the number of different sub-systems. A demo on Steam served as one of the first major large-scale balance tests, which the developers planned to continue after release.

The game's plot begins after the world has ended, with an evil lich having obliterated reality. The hero awakens in a small camp on a path and sets out to rebuild the world, encountering other survivors who either assist him or attack him. As the hero defeats the Lich and his followers, he discovers that the end of reality is being instigated by God himself, Omega. Omega explains that his previous incarnation, Alpha, created the universe and humanity, and was killed by a human he descended to meet. Intrigued by humanity's defiance, Alpha was reborn as Omega, determined to destroy the universe to re-experience death. The hero defeats Omega, and it is revealed that one of his companions, Yota, was the Goddess of Probability who had been secretly aiding him. Omega explains it will take a thousand years for him to reincarnate back into Alpha, and the hero promises to keep rebuilding the world so his descendants will be ready. Yota then offers the hero the option to retire to his village or travel to alternate worlds where the hero failed to save them from Omega.

Reader's Guide

Loop Hero is notable for its innovative blend of roguelike and idle game mechanics, where the player does not directly control the hero but instead shapes the environment through card placement. Each expedition begins with the hero following a pre-generated path in an empty landscape; slimes periodically spawn and are automatically fought. Killing enemies yields landscape cards, equipment, and resources. Landscape cards allow placement of terrain features such as mountains, meadows, forests, and buildings, each with different effects like restoring health, increasing movement speed, or spawning enemies. Placing terrain features next to each other can modify their effects—for example, enough mountains placed together combine to provide additional health and spawn a new enemy type. Equipment can be equipped to increase attack, defense, health regeneration, and other attributes. Resources are saved for use at the player's base, where they can construct new structures like a kitchen or blacksmith. As the hero places landscape cards, a boss meter rises and a final boss spawns at the path's exit point. Defeating the boss progresses the story; if the hero is defeated, they lose 70% of their resources and are forced to retreat to base. The game received generally favorable reviews, with critics praising the freedom to create unique worlds and the 80s aesthetic. It was nominated for 'Best Independent Game' at The Game Awards 2021 and for three categories at the 25th Annual D.I.C.E. Awards. The mobile port won Best Foreign Mobile Game at the 2025 Pégases Awards.

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