Roguelikes of the 2020s, Part 1 Codexery

Astrea: Six-Sided Oracles

A dicebuilder roguelike where dice replace cards in a fight against corruption.

Astrea: Six-Sided Oracles is an indie digital tabletop game and roguelike created by Little Leo Games and released by Akupara Games. PC Gamer called it a "dicebuilder" because it combines dice mechanics with elements of deck-building games. It launched on Windows on September 21, 2023, followed by Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on September 26, 2024, and then on Android and iOS on July 17, 2025. The story follows the successors of the Six-Sided Oracles, who must save their star system from a spreading corruption triggered by the Crimson Dawn Cataclysm. The game shares a general structure with *Slay the Spire* but operates under different rules. Critics gave it generally positive reviews, praising its art style and well-designed gameplay, though some found elements random or confusing.

In each run, players start at the bottom of a top-down map with branching paths that lead to battles, minibosses (split into easier and harder but more rewarding fights), shops, and events, some of which are random. Each area ends with a boss that gives significant rewards. A run normally ends after the third area boss, unless the player has unlocked the final challenge, Astrea's Heart, which adds an extra area with the true final boss.

There are six playable characters, each with a unique ability from their relic, called a Virtue. The main Virtue can be used once per turn, while other Virtues activate when the character's Corruption meter rises past certain thresholds. Enemy attacks raise Corruption, but players can also purify or intentionally increase it to trigger Virtues.

Each battle turn, players draw a hand of dice from their relic and roll both their own dice and the enemy's. Each die has effects tied to its sides. There are four main die types: Safe dice have no Corruption effects but are weak; Balanced dice mix Purification and Corruption with moderate power; Risky dice offer one very powerful beneficial effect alongside potentially crippling negatives, often used with re-roll or manipulation strategies; Epic dice are entirely safe and very powerful, gained rarely and cannot be duplicated. Wound Hex dice are added to the player's stockpile by enemies or negative effects, mostly causing Corruption with a small chance of Purification or self-destruction, and vanish after battle.

Characters have two to three hearts.

Quick Facts

Developer
Little Leo Games
Publisher
Akupara Games
Platforms
Microsoft Windows · Nintendo Switch · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X/S · Android · iOS
Released
Microsoft Windows · September 21, 2023 · Switch, PS4, PS5, Xbox One, Series X/S · September 26, 2024 · Android, iOS · July 17, 2025
Genre
Digital tabletop game
Modes
Single-player
Engine
Unity

Facts from the source article.

Lore & Background

The game takes place long after a mystical star bestowed blessings upon a flourishing civilization. The star's disciples, the Six-Sided Oracles, sealed away magical gifts within relics called Astrariums. The civilization was struck by the Crimson Dawn Cataclysm, which engulfed the entire star system and corrupted many of its inhabitants, ultimately defeating the Oracles and bringing ruin. Descendants of the disciples, finding the relics left behind by the Oracles, travel to finish the battle and find the origin of the Cataclysm.

The game's main characters are each a member of a different race of anthropomorphic beings inhabiting one of six planets. Moonie is an owl who wields a grimoire; Cellarius is a hammerhead shark with an anchor weapon; Hevelius is a golem created in the image of the nearly extinct Lacertians, using a scepter to control mechanical sentinels; Sothis is an exiled jackal who uses a magical hourglass to control time; the insectoid Austra wields a lantern allowing manipulation of the elements; and Orion, a cuttlefish-like being from the Aquarian race, is the last surviving member of the original six Oracles, using orbs to manifest four types of magic powers at once. The main villain is Astrea, the goddess of the six worlds, who has become corrupted.

Moonie is called to planet Aquarius by her book and meets Saiph, a fish-like robot who realizes she is an Oracle. She helps free Meissa, an Aquarian who had become corrupted, who then acts as a shopkeeper. Moonie and four other Oracles journey to Ground Zero to find Astrea, but the path is locked by a magical gate. Once the first five Oracles arrive, Meissa releases Orion from stasis, revealing him to be her older brother. Orion reveals that Astrea has been corrupted beyond purification and must be destroyed. After facing a corrupted Oracle doppelgänger, they defeat Astrea's Avatar and then her true form. Astrea loses her power but survives as a crystal, explaining that her search for power caused her to accidentally corrupt herself, and that her defeat prevented a black hole from annihilating the system. She enters the system's sun to repair remaining corruption, saying she will always watch over the Oracles.

Reader's Guide

Astrea: Six-Sided Oracles is notable for adapting the deck-building roguelike structure of Slay the Spire into a dice-based system, earning it the descriptor 'dicebuilder' from PC Gamer. The game's structure is nigh-identical to that trailblazer, with a top-down map of branching paths containing battles, minibosses, shops, and events, culminating in area bosses and a final challenge called Astrea's Heart. However, the replacement of cards with dice creates a different moment-to-moment experience, emphasizing risk-reward dynamics as players roll Safe, Balanced, Risky, and Epic dice, each with varying degrees of corruption and purification effects. The Virtue system, triggered by a corruption meter, adds an ingenious layer of strategic tension, making each run a 'tense tightrope walk' according to one critic. The game's six playable characters, each with unique abilities and relics, offer significant replayability. Prior to release, it was noted as 'punching above its weight' for a small studio, with its art called 'gorgeous' and characters 'stunningly designed'. Critics praised the game's overall design, though some random and confusing elements were noted. The soundtrack was described as 'a tad generic' but still 'memorable'. The game's reception established it as a well-regarded entry in the roguelike genre, particularly for fans of dice manipulation and risk management.

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