Cursed to Golf
A golf roguelike set in Golf Purgatory with Ace Cards.
Cursed to Golf is a 2022 roguelike video game from Chuhai Labs, published by Thunderful Publishing. It began as an itch.io demo in 2020 and later launched on Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch. Players take on the role of a golfer trapped in Golf Purgatory, who must escape by finishing eighteen randomly chosen holes within a set stroke limit. Statues scattered around the course can be smashed for extra shots, and single-use Ace Cards provide temporary boosts or abilities. The game was praised for its mechanics and pixel art, but opinions on its difficulty were split.
**Plot** The protagonist is a professional golfer struck by lightning just before winning a tournament. They wake up in Golf Purgatory, where a giant ghost called The Scotsman explains that completing an eighteen-hole course will bring them back to life. Exceeding the stroke limit on any hole means instant death and a restart from the very beginning.
**Gameplay** Each hole is viewed from a 2D side-scrolling perspective, randomly pulled from about 70 predesigned levels. These holes are grouped into themed biomes, each with its own obstacles and features. Optional "cursed" holes occasionally impose handicaps—like forcing the player to aim in only one direction. At the end of each biome, a boss battle pits the player against an opponent (The Scotsman, The Explorer, or The Forgotten), with special statues that stun the boss when broken.
The player wields three clubs: a driver, an iron, and a wedge. Aiming involves timing button presses to set power and direction; a moving arc shows the ball’s flight path, and the player can redo the shot’s power while aiming. Each hole starts with five strokes, but gold and silver statues grant four or two extra strokes respectively. The ball can be spun upon landing to slightly alter its roll. Ace Cards—earned by beating cursed levels or bought with cash from leftover strokes—offer one-time perks like a mulligan to retry a shot or a U-Turn card to redirect the ball midair. Dying costs the player all cash and Ace Cards (unless stored at a shop), but boss rewards are permanent, and bosses don’t need to be refought. The game qualifies as a roguelike due to its permadeath, random hole selection, and boss-based progression.
Quick Facts
- Title
- Cursed to Golf
- Developer
- Chuhai Labs
- Publisher
- Thunderful Publishing
- Director
- Liam Edwards
- Programmer
- Sean Fisher
- Artist
- Jon Davies · Nathan Scott · Shiino Hiroco
- Composer
- Mark Sparling
- Platforms
- Windows · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X/S · Nintendo Switch
- Released
- August 18, 2022
- Genre
- Roguelike, sports
- Modes
- Single-player
Facts from the source article.
Lore & Background
The player, a professional golfer killed by lightning before a tournament's end, is sent to Golf Purgatory and greeted by a giant ghost named The Scotsman. The Scotsman explains that completing an eighteen-hole course will resurrect the golfer, but using too many strokes on any hole results in death and a return to the start. The holes are randomly selected from approximately 70 predesigned levels, viewed from a two-dimensional side-scrolling perspective, and form themed biomes with specific features and obstacles. Cursed holes, usually optional, occasionally handicap the player, such as restricting aim to a specific direction. Boss battles at the end of each biome pit the player against opponents like The Scotsman, The Explorer, and The Forgotten, featuring special statues that stun the boss when broken.
The player has three clubs—a driver, an iron, and a wedge—and aims each shot by timing button presses for power and direction. A moving arc displays the ball's flight path, and the player can redo a shot's power during aiming. The player starts with five shots per hole but can gain more by smashing gold and silver statues that yield four or two additional shots respectively. The ball can be spun upon landing to slightly change direction. Single-use Ace Cards, received after defeating cursed levels or purchased from shops using cash earned for excess shots, provide temporary upgrades or abilities, such as a mulligan to retry a shot or a U-Turn card to reaim the ball midair. Upon death, cash and Ace Cards are lost unless stored at a shop, but permanent rewards from bosses are retained and bosses do not need to be fought again. The game is considered a roguelike due to its permanent death mechanic, randomness from hole variety, and rewards from defeating bosses.
Reader's Guide
Cursed to Golf was developed by Kyoto-based indie studio Chuhai Labs and published by Thunderful Publishing. Director Liam Edwards, who previously worked at Rockstar Games, created the original version on itch.io in 2020, citing physics games and a podcast about roguelikes as inspiration, with the golf aspect emerging from a prototype of a bouncing ball in a dungeon. The game was first announced for Windows and Nintendo Switch on Thunderful's YouTube channel on August 30, 2021, with a 2022 release date. It was showcased at the ID@Xbox Showcase and Future Games Show in March 2022, with a limited-time Steam demo that month. The exact release date of August 18, 2022, was announced on July 7, 2022, alongside availability on PlayStation 4 and 5. The game launched on Steam, GOG.com, the Epic Games Store, and console systems.
Prior to launch, Cursed to Golf was described as 'the Dark Souls of golf' due to its difficulty. Critics universally noted this difficulty, with some finding the curve satisfying and others deeming it unnecessarily frustrating. Polygon's Russ Frushtick likened its intensity to Spelunky HD and Slay the Spire, highlighting frustrations from limited vision and guesswork. Rock Paper Shotgun's Rachel Watts and Vandal's Juan Rubio criticized the game's replayability and slow pace. However, reviewers praised the simplicity of controls, Ace Cards, and ball spinning mechanics. The pixel art aesthetic was commended by multiple reviewers, and the chiptune soundtrack was lauded by some but found repetitive by others. The game's 'witty and macabre' writing was also noted. On Metacritic, most platform versions received 'generally favorable' reviews, while the PlayStation 5 version received 'mixed or average' reviews; OpenCritic assessed strong approval, with 67% of critics recommending it.
Did You Know?
- The game was originally created as an itch.io demo in 2020.
- The soundtrack was composed by Mark Sparling, who also wrote music for A Short Hike.
- There are approximately 70 predesigned levels from which holes are randomly selected.
More in Roguelikes of the 2020s, Part 1 1-24
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