Puzzle Video Games Codexery

All New World of Lemmings

Third Lemmings game with larger graphics and enemy introduction.

All New World of Lemmings

All New World of Lemmings, known in North America as The Lemmings Chronicles, is a puzzle game released in 1994 for the Amiga and MS-DOS. It is the third title in the Lemmings series and the last one developed by DMA Design, published by Psygnosis.

The story picks up after Lemmings 2. Of the twelve tribes that fled Lemming Island, three are followed here: the Shadow, Classic, and Egyptian tribes. Each tribe leaves the flying Ark and lands on its own island to explore.

Gameplay stays close to the original formula: players must guide all lemmings to an exit by assigning them the right skills. The lemmings are drawn larger than in previous games. Enemies appear, and skills can be given in a new way—some are available in each level, while others are obtained when a lemming picks up an item. There are 90 levels total, 30 per tribe. Lemmings saved in one level carry over to the next. A replay mode lets players automatically redo their actions, with the option to take over at any point. Practice levels let players experiment with all available items.

Developer Mike Dailly of DMA Design later said the game was “a bit crap,” made mainly to fulfill the company’s commitment to Psygnosis rather than to create a good game. He noted that the larger character size, requested by the Children’s Television Workshop, complicated things and spoiled the game. DMA Design head David Jones added that the team needed a break after three years of working on Lemmings. A 3DO Interactive Multiplayer version was announced at E3 1995 but never released for unknown reasons.

A reviewer for Next Generation gave the MS-DOS version three out of five stars, praising the larger lemmings, new backgrounds, and added features, calling it “an excellent new perspective on an old stand-by.”

The next game in the series, 3D Lemmings (1995), dropped the storyline and most features from Lemmings 2 and All New World of Lemmings.

released
1994
platforms
Amiga, MS-DOS
publisher
Psygnosis
developer
DMA Design
series
Lemmings
number_of_levels
90
tribes
Shadow, Classic, Egyptian

Lore & Background

The storyline continues where Lemmings 2 left off. Of the twelve tribes that escaped from Lemming Island, the adventures of three tribes are followed: the Shadow tribe, the Classic tribe, and the Egyptian tribe. Each tribe leaves the flying Ark they escaped on and finds its own island to explore.

Gameplay is similar to the original games, requiring the player to lead all lemmings to their exit by giving them appropriate skills. The game represents lemmings with larger graphics than previous entries and introduced enemies and an alternative way of giving skills. It has 90 levels, 30 for each tribe, and lemmings saved in one level carry over to the next. Five skills are available per level, while others can be obtained when a lemming picks up an item. A new replay mode allows automatic redoing of previous actions with the option to continue. Practice levels are available with every item to experiment with.

Development was marked by mixed feelings. Programmer Mike Dailly recounted that 'Lemmings 3 was a bit crap … more to end our commitment to Psygnosis than actually do a good game.' He noted the larger character size spoiled it, done because the Children's Television Workshop wanted bigger characters. DMA Design head David Jones remarked, 'We needed a break for a while after Lemmings. Three years of hell.' A 3DO Interactive Multiplayer version was announced at E3 1995 but never released for unknown reasons.

Reader's Guide

All New World of Lemmings holds significance as the final Lemmings title developed by DMA Design, marking the end of an era for the studio that created the series. Its larger character graphics and introduction of enemies represented a shift in design, though the development team expressed dissatisfaction with the direction. The game's legacy is tied to its position as a transitional entry: it retained the core puzzle mechanics of the original while experimenting with new features like item-based skill acquisition and a replay mode. Reception was mixed, with a Next Generation reviewer giving the MS-DOS version three out of five stars, praising the larger lemmings, new backgrounds, and added features as 'an excellent new perspective on an old stand-by.' The game's storyline, following three tribes from the previous installment, was abandoned in the next series entry, 3D Lemmings (1995), which dropped most features from Lemmings 2 and All New World of Lemmings. Thus, the game stands as a unique experiment within the franchise, remembered more for its development controversies and technical changes than for critical or commercial success.

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