Saban Entertainment
The studio that turned Japanese tokusatsu into America's most iconic superhero franchise.
Saban Entertainment was the Los Angeles–based media company founded by Greek-born producer Haim Saban, best remembered for transforming Japanese tokusatsu television into the globally beloved Power Rangers franchise. Throughout the 1990s, the company became a dominant force in children's live-action and animated programming, building a catalog of superhero, adventure, and fantasy series that defined a generation of Saturday-morning and after-school television.
While the company itself went through periods of restructuring, bankruptcy, and eventual dissolution of its original corporate form, its cultural footprint endures. The Power Rangers brand—along with other Saban properties—passed into the hands of successor companies and, ultimately, Hasbro, but the creative engine and production philosophy that Saban Entertainment established in the early '90s remain the bedrock of the franchise fans still celebrate today.
- Founder
- Haim Saban
- Industry
- Television production and media licensing
- Flagship franchise
- Power Rangers
- Base of operations
- Los Angeles, California, USA
- Era of prominence
- 1990s (peak live-action output)
- Status
- Original entity dissolved; properties acquired by successor companies and Hasbro
Lore & Background
In the early 1990s, Haim Saban saw in Toei Company's long-running Super Sentai tokusatsu series a ready-made skeleton for a new kind of American television. Rather than simply rebranding the Japanese footage, Saban's production team wrote original American scripts, cast a diverse ensemble of young actors, and built a narrative framework of schoolyard drama, family conflict, and escalating villainy around the existing action sequences. The result, Mighty Morphin Power Rangers, premiered in 1993 and immediately struck a cultural nerve, blending the spectacle of giant-robot battles and color-coded hero teams with the grounded, character-driven storytelling that American kids' TV had largely abandoned.
Saban Entertainment's production model was deliberately industrial: a tight weekly schedule, a dedicated base of recurring actors, a library of reusable stunts and monster designs, and a marketing machine that turned every costume, vehicle, and toy into a retail event. The company extended the same approach to other properties—animated series, live-action adventure shows, and video-game tie-ins—creating an ecosystem in which a single Saturday-morning slot could feed a child's entire week of entertainment. For fans, this meant a world where the Rangers were not just characters on a screen but a full sensory experience: the smell of a new action figure, the sound of the theme song, the ritual of trading cards at recess.
The company's later years saw financial turbulence, leadership changes, and the eventual dispersal of its catalog. Haim Saban's passing in 2012 marked the end of an era, and the Power Rangers franchise continued under new corporate stewardship. Yet the creative DNA—fast-paced ensemble storytelling, accessible heroism, and a commitment to making kids feel like the protagonists of their own epic—remains the franchise's defining signature, a direct inheritance from the Saban Entertainment era.
In Their Own Story
The fluorescent lights of the production office hummed at 11 p.m. on a Tuesday in 1993. A stack of scripts sat on a desk, each one color-coded with a small sticky note: red, blue, yellow, pink, black. The office smelled of cold coffee and toner. Outside, the Los Angeles night was quiet, but inside, a team of writers, stunt coordinators, and a producer with a booming voice argued over whether the dragon-monster needed a third tail or whether the budget could stretch to a fourth. Someone laughed. Someone else grabbed a marker and crossed out a line of dialogue, replacing it with something simpler, something a ten-year-old would actually say. The camera crew would arrive at dawn. The kids in spandex would be on set by eight. And somewhere, in a living room in Ohio or a bedroom in Sydney, a child would press the remote, hear the opening notes, and feel the world tilt into something larger than homework and curfew. That was the whole point. That was always the whole point.
Reader's Guide
Saban Entertainment operated primarily out of Los Angeles during the 1990s, with Haim Saban serving as the driving creative and business force. The company's breakthrough came with the 1993 launch of Mighty Morphin Power Rangers, a weekly live-action series that adapted Toei's Super Sentai footage into an original American narrative. Key creative figures included Saban himself, a team of writers and producers who built the character dynamics, and the stunt and special-effects crews who made the action sequences feel immediate and real.
What made Saban Entertainment matter to the fan community was not just the shows but the ecosystem. The company treated children's television as a complete product: theme music, merchandise, comic books, video games, and a consistent weekly rhythm that built anticipation. For a generation of fans, the Saban era represented a time when a kids' show could be genuinely ambitious, visually bold, and emotionally sincere without talking down to its audience.
The company's later financial difficulties and the eventual transfer of the Power Rangers brand to Hasbro marked a shift in tone and production scale, but the foundational storytelling principles—ensemble cast, escalating stakes, accessible heroism—trace directly back to the Saban Entertainment model. For fans, the company is less a corporate entity and more a creative philosophy: that a team of friends in colored spandex can save the world, and that a ten-year-old deserves to believe it.
Did You Know?
- Haim Saban was born in Ioannina, Greece, before emigrating to Israel and later the United States, where he built his media empire from a background in music and business rather than film.
- The Power Rangers production model relied heavily on reusing and re-editing Japanese Super Sentai action footage, layering new American dialogue and storylines over it—a technique that allowed a weekly episode to be deli
- Saban Entertainment's 1990s output extended well beyond Power Rangers, including animated series and other live-action adventure shows, creating a broad portfolio of children's properties under one corporate umbrella.
- The Power Rangers franchise, originally a Saban Entertainment property, was eventually acquired by Hasbro, which now oversees the brand's licensing, toy lines, and new media adaptations.
More in History & Legacy
Elsewhere in the Power Rangers universe
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