Pokemon Codexery

Leftovers

A golden fragment that heals a Pokemon's wounds with every passing turn.

Leftovers is one of the most iconic and strategically vital held items in the Pokemon world, recognized instantly by trainers across every region. It takes the form of a small, golden-colored remnant that resembles a piece of dried food or a fossilized fragment, often associated with ancient ruins or forgotten feasts. When a Pokemon holds this item during battle, it passively restores a portion of its maximum health at the end of each turn, provided the user is not currently inflicted with status conditions like poison or burn.

Category
Held Item
Primary Effect
Restores HP every turn
Recovery Rate
Approximately 1/16th of max HP per turn
Status Interaction
Ineffective if the holder is poisoned or burned
Availability
Found in many games, often obtained via puzzles or events

Lore & Background

In the competitive world of Pokemon battling, Leftovers have become synonymous with endurance and attrition strategies. Trainers often equip bulky defenders or slow-paced attackers with this item to outlast opponents who rely on high-damage but low-accuracy moves. The psychological impact is significant; an opponent knowing that their target will heal every turn forces them to commit more resources to secure a knockout, fundamentally shifting the tempo of the match.

In Their Own Story

The rain hammered against the stadium roof as the final seconds ticked down. Ash's Golem stood battered and cracked, its rocky hide chipped from relentless attacks. It stumbled, one knee hitting the wet ground, but it didn't fall. A faint golden glow emanated from a small fragment clutched in its grip—the Leftovers. As the turn ended, the light pulsed softly, knitting together fissures in Golem's stone skin. With a low rumble of determination, the Rock-type rose again, ready to face one more blow.

Reader's Guide

Leftovers is not a move but a held item that activates automatically during battle. It triggers at the end of every turn, restoring approximately 6.25% (1/16th) of the holder's maximum HP. This effect continues indefinitely until the Pokemon faints or switches out. However, this healing is conditional. If the holder is suffering from a poison or burn status condition, the Leftovers will not activate, as the damage from these statuses takes precedence over passive recovery. Additionally, the item does not work if the Pokemon has already fainted for the turn. Strategically, Leftovers are essential for 'stall' teams and defensive cores. They allow Pokemon with high HP stats to recover health without using precious turns on moves like Recover or Roost. This makes them particularly effective against opponents who cannot deal massive damage quickly enough to overcome the steady regeneration.

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