Platform Games of the 2020s, Part 1 Codexery

Olija

A pixelated platformer about a stranded lord wielding a magical harpoon.

Olija

Olija is a 2D side-scrolling platform video game from Skeleton Crew Studio, a one-person Japanese company, and was published by Devolver Digital. It launched in January 2021 on Windows, PlayStation 4, Nintendo Switch, and Xbox One, with an Amazon Luna version following in October 2021.

The story follows Faraday, a lord from a struggling fishing village who sets sail to find salvation for his people. A whale chases his ship during a storm and destroys it. Waking on a foggy beach, Faraday finds his dead crew and, after being attacked by creatures in a cave, grabs an ancient compass. A monster chases him out, and he escapes by leaping through a window. He then wakes on a boat with the Boatman, who takes him to Oaktide—a settlement made from the wrecked ships of other castaways who have lost hope of returning home. There, Faraday finds a map that lets the Boatman navigate to new islands. Eventually, he discovers the Shadow Gate, which will let him return home if he collects all the required keys.

Gameplay is built around a magical harpoon that lets Faraday teleport short distances. It works as both a tool for navigating the world and a weapon against enemies. Players can also craft hats that grant special perks and powers. The game uses 8-bit pixelated graphics.

Development was led by Thomas Olsson, who handled most of the work from programming to design. He composed the music with a Japanese saxophonist, a shakuhachi player, and his wife. Major inspirations included *Moby Dick*, *Pirates of the Caribbean*, and *Prince of Persia*. The story was written late in development, described by Olsson as improvised and made on the fly. The game was first revealed on July 12, 2020, alongside a playable demo.

Reviews were generally positive. Critics praised the smooth animation, which evoked classics like *Prince of Persia* and *Another World*. The 8-bit art style was liked, though some found it hard to distinguish enemy types. The harpoon was highlighted as effective for both movement and combat, with puzzles and levels that worked well with the mechanic. Some reviewers noted the control system could be confusing due to two separate inputs. Combat was praised for its satisfying animations, and the story was commended for building strong bonds between characters despite the pixelated visuals.

Quick Facts

Title
Olija
Developer
Skeleton Crew Studio
Publisher
Devolver Digital
Platforms
Microsoft Windows · Nintendo Switch · PlayStation 4 · Xbox One · Amazon Luna
Released
Windows, Switch, PlayStation 4, Xbox One / January 28, 2021 / Luna / October 28, 2021
Genre
Platform
Modes
Single-player

Facts from the source article.

Lore & Background

The game follows Faraday, a penniless lord of a fishing village, who sets sail seeking salvation for his village after years of bad catches. A whale chases his ship in a storm and destroys it. Faraday awakens on a fog-covered beach, finds an ancient compass in a cave, and is chased by a monster before jumping through a window. He later wakes on a boat with the Boatman, who takes him to Oaktide, a settlement of marooned ships where castaways have lost hope of returning home. Faraday finds a map that allows the Boatman to navigate to new islands, and he seeks the Shadow Gate, which requires collecting all keys to return home.

Reader's Guide

Olija received generally positive reviews upon release, according to Metacritic. Critics praised the smooth animation, which evoked classics like Prince of Persia and Another World, and the harpoon mechanic, which worked well for both traversal and combat. The 8-bit art style was appreciated aesthetically, though some found it hard to distinguish enemy types. The combat was praised for its satisfying animations, with enemies sent flying by powerful strikes. The story and character connections were noted as resonant despite the pixelated graphics. The atmosphere was described as a cross between Lovecraft-style ancient terrors and Japanese folklore. However, some critics noted that the harpoon control system could be confusing due to two separate inputs, and that enemies had limited mobility to counter the player's movement, reducing incentive to explore combat depth.

Did You Know?

More in Platform Games of the 2020s, Part 1 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →

Ranked in