Platform Games of the 2020s, Part 1 Codexery

Getsu Fūma Den: Undying Moon

A roguevania sequel with ukiyo-e visuals and procedurally generated hell.

Getsu Fūma Den: Undying Moon

Getsu Fūma Den: Undying Moon is a 2.5D hack-and-slash roguevania platformer co-developed by Konami and GuruGuru and published by Konami. Released in 2022 for Nintendo Switch and Windows, it is the sequel to the 1987 Famicom game Getsu Fūma Den, which was originally released exclusively in Japan. The game is notable for its ukiyo-e art style and procedurally generated levels.

Quick Facts

Title
Getsu Fūma Den: Undying Moon
Developer
Konami · GuruGuru
Publisher
Konami
Director
Yuki Yamashita
Engine
Unreal Engine 4
Platforms
Nintendo Switch · Microsoft Windows
Released
Nintendo Switch / 9 February 2022 / Microsoft Windows / 17 February 2022
Genre
Action-adventure · Hack and slash · Platform · Roguevania
Modes
Single-player
Producer
Shin Murato

Facts from the source article.

Lore & Background

The game follows Fūma, the 27th leader of the Getsu clan, who must journey into hell after the seal to the gate of hell is broken by Ryukotsuki following 1,000 years of peace. Monsters invade the surface world, and Fūma must find his lost brother and repair the seal by stopping the source of the cataclysm. Gameplay centers on mastering spacing, timing, and enemy attack patterns, with the player acquiring moves inspired by Japanese martial arts and picking up enhancements and customizable weapons across eight procedurally generated levels. Death forces a restart from the beginning, and each stage ends with a boss that must be defeated to progress.

Konami unveiled the game with a teaser trailer in April 2021, and it entered Early Access on Steam on 13 May 2021. Early Access purchasers received a digital mini soundtrack, digital art book, and a port of the original Getsu Fūma Den (with menus in Japanese and English but the rest untranslated). The full release followed in February 2022. The development team took influence from younger staff to create a roguelike with procedurally generated levels intended to encourage player growth, making in-game enhancements secondary. The game uses 3D character models styled to appear and move like 2D, with backgrounds painted in the nihonga style inspired by the Heian period, while models draw from ukiyo-e. Enemy designs evoke an eerie feel through unpredictable movements and joints attached the wrong way.

Reader's Guide

Getsu Fūma Den: Undying Moon received mixed or average reviews on Metacritic. Destructoid gave it a 6.5 out of 10, comparing the game feel to Dead Cells but criticizing the poorly designed roguelike structure. Nintendo Life awarded 5 stars out of 10, praising the art style, soundtrack, and potential while criticizing the lack of creativity, polish, updates, and technical performance relative to its contemporaries. The game represents Konami's revival of a dormant Japanese-exclusive franchise, updated with modern roguevania mechanics and a distinctive visual approach blending nihonga and ukiyo-e styles. Its procedural generation and emphasis on player skill over enhancements reflect design choices aimed at sustained engagement, though critical reception suggests uneven execution in the roguelike structure and overall polish.

Did You Know?

Frequently Asked Questions

What is Getsu Fūma Den: Undying Moon?

It is a 2.5D hack-and-slash roguevania platformer that acts as a sequel to the 1987 Famicom-exclusive title Getsu Fūma Den. The game pairs soul-like progression with procedurally generated levels set in a hellish landscape.

Who developed and published Getsu Fūma Den: Undying Moon?

Konami and GuruGuru co-developed the game, with Konami serving as the publisher. It shipped on Nintendo Switch on 9 February 2022 and on Windows on 17 February 2022.

What makes Getsu Fūma Den: Undying Moon's art style stand out?

The entire game is rendered in a ukiyo-e aesthetic, borrowing from traditional Japanese woodblock-print visuals. This gives the procedurally generated hellish environments a distinctly classical Japanese look that sets it apart from most modern platformers.

How does the gameplay loop work in Getsu Fūma Den: Undying Moon?

Players fight through 2.5D levels using a mix of hack-and-slash combat and platforming, with the roguevania structure reshuffling the layout on every run. The procedural generation means no two attempts follow the same route, pushing players to adapt their strategies repeatedly.

How does Getsu Fūma Den: Undying Moon connect to the original 1987 game?

It is a direct sequel to the 1987 Famicom title Getsu Fūma Den, which was only ever released in Japan. The 2022 entry carries forward the moon-themed identity while wrapping it in modern roguelike mechanics and a far broader visual scope.

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