Platform Games of the 2020s, Part 1 Codexery

MIO: Memories in Orbit

A Metroidvania about a robot exploring a decaying spaceship.

MIO: Memories in Orbit

MIO: Memories in Orbit is a 2.5D side-scrolling Metroidvania platformer developed by Douze Dixièmes and published by Focus Entertainment. It launched on 20 January 2026 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S. Players control a robot named Mio as they explore The Vessel, a spaceship now run entirely by robots after the human travelers died.

In terms of gameplay, Mio has a finite number of hit points called layers of protection. Once all layers are gone, Mio is one hit from death, but more can be found during the game. Periodically, tremors from something called The Heart permanently remove a layer. New abilities—like wall climbing, dodging, grappling enemies, and gliding—are learned from a centipede-like robot named Samsk, who appears at multiple spots, usually after major events like boss fights. Combat emphasizes aerial moves: striking any enemy restores Mio’s double-jump. Players can buy and equip modifiers similar to Hollow Knight’s charm system, which boost certain abilities (for example, more damage per lost layer of protection). Each modifier costs a certain number of slots based on its quality; some modifiers are negative, like removing all layers of protection, but grant extra slots.

When Mio dies, all Nacre (the currency used for modifiers and upgrades) is lost and given to an NPC named Shii. Early on, Shii is the only way to check the map. After enough Nacre is lost, Shii gives permanent map access anywhere. Fast travel is handled by devices called overseers, which also serve as save points and update the map. Upon death, Mio respawns at the last overseer used. Early in the game, only one overseer exists, making it the sole respawn point. As more of The Vessel is explored, additional overseers appear, but they remain sparse and spread out.

The story takes place aboard The Vessel, a ship originally meant to guide humans—called travelers—to a new planet. After the travelers died, robots now run everything. The voices, which are travelers’ minds implanted into pearls through a process called embedding, are weakening because The Heart—the Voice that gives life to the robot inhabitants—is decaying. This decay causes robots to temporarily disconnect from the system, leading to damage or death.

Quick Facts

Title
MIO: Memories in Orbit
Developer
Douze Dixièmes
Publisher
Focus Entertainment
Director
Oscar Blumberg
Producer
Sarah Hourcade / George Herrmann
Programmer
Quentin Ferragu / Sevan Kazandjian
Artist
Etienne Thibault Buisson
Writer
Tom Ariaudo
Composer
Nicolas Gueguen
Engine
Joran Bigalet
Platforms
Nintendo Switch · Nintendo Switch 2 · PlayStation 5 · Windows · Xbox Series X/S
Released
WW · 20 January 2026

Facts from the source article.

Lore & Background

The game takes place aboard The Vessel, a spaceship originally set out to guide humans—called travelers—to a new planet. Following the death of the travelers, the ship is inhabited and run solely by robots. The voices—travelers whose minds are implanted into a pearl via a process called embedding—are growing weak due to the decay of The Heart, the Voice responsible for giving life to the robot inhabitants. This decay causes robots to temporarily disconnect from the system, resulting in damage or death. The player's journey involves exploring The Vessel to claim the five other Voices to heal the heart and complete The Vessel's original mission.

Reader's Guide

MIO: Memories in Orbit received generally favorable reviews on Metacritic and was recommended by 83% of critics on OpenCritic. Critics praised the art style and exploration, with Rachel Samples of Destructoid noting that figuring out the story through environmental storytelling clues was one of the most enjoyable parts of the game. Movement and traversal were described as smooth, and combat, while simple at first, was considered to have an element of skill with well-balanced fights. Matt Miller of Game Informer also highlighted the visual aesthetic and exploration but found progression tedious and repetitive, especially in the early game. Will Borger of Shacknews was more critical, praising the environmental storytelling and emotional connection to characters but criticizing the upgrade system for offering little reason to experiment, and the three-hit combat combo as shallow. Willem Hilhorst of Nintendo World Report wrote that while the game is visually stunning, pacing and hurdles were frequent issues. Ken Talbot of Nintendo Life deemed it a compelling adventure with solid platforming and combat, praising the art style and audio design while noting it was overly familiar in form and function.

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