Platform Games of the 2010s, Part 1 Codexery

Mega Man 11

The best-selling Mega Man game, ending an eight-year franchise hiatus.

Mega Man 11

Mega Man 11 is a 2018 platform game developed and published by Capcom, and the 11th main entry in the original Mega Man series. It marks the end of an eight-year hiatus of new entries in the franchise and is the first new entry not produced or supervised by Keiji Inafune. As of 2025, it is the best-selling game in the franchise, selling over two million copies worldwide.

Quick Facts

Developer
Capcom
Series
Mega Man
Platforms
Luna · Nintendo Switch · PlayStation 4 · Windows · Xbox One
Released
Switch, PS4, Windows, Xbox OneWW · October 2, 2018 · JP · October 4, 2018LunaUS · September 9, 2021
Engine
MT Framework
Genre
Platform
Modes
Single-player
Director
Koji Oda
Producer
Kazuhiro Tsuchiya
Designer
Takayoshi Miyake · Masakazu Eguchi
Artist
Yuji Ishihara
Programmer
Naotaka Noda

Facts from the source article.

Lore & Background

Mega Man 11 retains the classic gameplay style of the series, featuring 2.5D graphics with 3D polygonal characters and hand-drawn environments, departing from the pixel art of previous games. Players control Mega Man through eight linear stages, chosen in any order, to stop Dr. Wily from using the Double Gear system he invented at Robot University. The game brings back voice acting, the ability to charge the Mega Buster, and sliding, which were absent in Mega Man 9 and 10. Unique to this entry is the Double Gear system, granting the Speed Gear (slows time) and Power Gear (increases attack power), with a limit gauge that causes overheating if overused. When health is critically low, both gears can be activated simultaneously, but this leaves Mega Man severely weakened afterward. The game includes four difficulty settings (Newcomer, Casual, Normal, Superhero), Time Trials, Missions, Global Leaderboards, and a character gallery. The Nintendo Switch version supports Amiibo for unlocking in-game items.

Reader's Guide

Mega Man 11 is significant as the first new mainline entry in the franchise after an eight-year gap, following the departure of longtime producer Keiji Inafune from Capcom. Its development was led by Koji Oda, who stepped up to become 'the new Mega Man guy' after hesitation from others. The game received positive reviews, with praise for its graphics, boss battles, and mechanics, though it was criticized for difficulty spikes and level design, including level length. It became the best-selling game in the franchise, surpassing two million copies by 2025. A sequel, Mega Man: Dual Override, is set for release in 2027. The game was announced in December 2017 as part of the series' 30th anniversary, alongside re-releases of earlier Mega Man games. Its 2.5D visual style and the reintroduction of classic moves like charging and sliding marked a return to core series elements, while the Double Gear system added new strategic depth.

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