Celeste (video game)
A 2018 platformer about climbing a mountain and confronting inner demons.
Celeste is a platform game from 2018, created and published by the independent studio Maddy Makes Games. Players take on the role of Madeline, a young woman dealing with anxiety and depression, as she attempts to scale Celeste Mountain—a fictional version of the real Mount Celeste. Along the way, she meets various characters, including a manifestation of her own self-doubt named Badeline, who tries to prevent her from reaching the top. The game was first conceived in August 2015, when developers Maddy Thorson and Noel Berry built a version for the PICO-8 over a weekend. Thorson, acting as producer, and Berry, the lead programmer, decided to expand that prototype into a full release. Drawing inspiration from Super Mario Bros. 3 (1988) and Thorson’s earlier game TowerFall (2013), they designed the gameplay to be minimal and to evoke the feel of bouldering. Accessibility was a priority, leading to mechanics and an "Assist Mode" that reduce difficulty. To craft a more introspective experience, the developers wove themes of self-forgiveness into the story, which became closely tied to the gameplay. Lena Raine composed the soundtrack. Celeste launched on January 25, 2018, for Linux, macOS, Nintendo Switch, PlayStation 4, and Windows, with an Xbox One release the following day. A Google Stadia version arrived in July 2020. Critics widely praised the game, highlighting the strong connection between its narrative and gameplay, the smooth player movement and controls, and its thoughtful handling of difficulty and accessibility. The depictions of depression and anxiety were also commended, as were the music and pixel art style. Since its release, many video game journalists have ranked Celeste among the greatest games ever made. It has built a devoted fanbase, along with active speedrunning and modding communities. A free downloadable expansion called Farewell was released on September 9, 2019, adding a new chapter. The developers have ruled out a full sequel, but have produced small spin-offs: *Celeste 2: Lani's Trek*, a follow-up to the original PICO-8 version, came out for the game’s third anniversary in 2021; *Celeste 64: Fragments of the Mountain*, a short 3D sequel, was released for its sixth anniversary in 2024.
Celeste is a two-dimensional platformer.
Quick Facts
- Title
- Celeste
- Composer
- Lena Raine
- Programmer
- Maddy Thorson · Noel Berry
- Director
- Maddy Thorson
- Artist
- Noel Berry · Amora Bettany · Gabby DaRienzo · Pedro Medeiros
- Developer
- Maddy Makes Games
- Engine
- Microsoft XNA
- Released
- PC, Switch, PS4 / WW · January 25, 2018 · Xbox One / WW · January 26, 2018 · Google Stadia / WW · July 28, 2020
- Genre
- Platform
- Platforms
- Linux · macOS · Nintendo Switch · PlayStation 4 · Windows · Xbox One · Google Stadia
Facts from the source article.
Lore & Background
Celeste was developed by Maddy Thorson and Noel Berry, who created a version for the PICO-8 during a weekend in August 2015. Thorson served as producer, and Berry as lead programmer. They wanted to expand the PICO-8 version into a full game. The gameplay was inspired in part by Super Mario Bros. 3 (1988) and Thorson's own TowerFall (2013), designed to be minimal and to mirror the feeling of bouldering. The developers added themes of self-forgiveness into the narrative to create a more introspective game, which grew intertwined with the gameplay. The soundtrack was composed by Lena Raine. The base game consists of eight chapters and a free downloadable content (DLC) expansion named Farewell, released on September 9, 2019, introducing a new chapter to the game.
Reader's Guide
Celeste is notable for its tight two-dimensional platforming mechanics, where the player controls Madeline with abilities to run, jump, climb walls for a limited time, wall jump, and dash in mid-air in one of eight directions. The game features an Assist Mode that provides accessibility options including lowered game speed, unlimited dashes, or invincibility. Each of the eight chapters has a B-side level unlocked by locating a hidden cassette tape, and after completing all B-sides, C-side levels are unlocked that are shorter but more difficult. The Farewell expansion adds a ninth chapter with no B-side or C-side, and introduces new objects like grabbable jellyfish, exploding pufferfish, and double-dash gems. The game has garnered a dedicated fandom and active speedrunning and modding communities. Its narrative intertwines with gameplay, depicting Madeline's struggle with anxiety and depression as she encounters a personification of her self-doubt named Badeline, who attempts to stop her from reaching the mountain's summit.
Did You Know?
- The original prototype of Celeste was developed for the PICO-8 in three days and was titled 'Everest'.
- The game's Assist Mode includes options to lower game speed, grant unlimited dashes, or make Madeline invincible.
- A free DLC expansion named Farewell was released on September 9, 2019, adding a ninth chapter.
- The developers have created small-scale spin-offs including Celeste 2: Lani's Trek (2021) and Celeste 64: Fragments of the Mountain (2024).
From a Weekend Sketch to a Landmark Title
Celeste's origins trace back to a single weekend in August 2015, when developer Maddy Thorson and programmer Noel Berry built a small prototype in the PICO-8 engine. What began as a casual exercise quickly grew into an ambition to craft a full-length experience. Thorson, who would serve as producer, and Berry, the lead programmer, drew creative fuel from two sources: the tight level design of Super Mario Bros. 3 and the fluid combat feel of Thorson's own earlier title, TowerFall. Their guiding principle was minimalism; they wanted the movement to evoke the focused, physical sensation of bouldering, where every handhold matters and a single misstep sends you tumbling. Beyond mechanics, the pair deliberately wove themes of self-forgiveness into the story, aiming for an introspective tone that would braid emotional narrative with platforming challenge. They also made accessibility a core pillar rather than an afterthought, building in an Assist Mode and forgiving design choices so players of varying ability could engage with the experience. Lena Raine composed the soundtrack, rounding out a package that felt both technically precise and deeply personal.
A Mountain That Mirrors the Mind
At its heart, Celeste is a story about a young woman named Madeline who sets out to scale a fictional rendition of Mount Celeste, driven by anxiety and depression she is determined to overcome. The mountain itself becomes a psychological landscape. At its base, an elderly figure called Granny cautions her against the climb, but Madeline presses on. In an abandoned city she crosses paths with Theo, a Seattle-based traveler consumed by social media. Deeper in, Madeline confronts Badeline, a mirror-image embodiment of her own self-doubt, who insists she is climbing unprepared and tries to stop her. At the Celestial Resort, a ghost named Oshiro, trapped in denial about his past, attempts to keep Madeline from leaving. Each encounter externalizes a different facet of inner struggle. The narrative's emotional climax comes not through defeating Badeline but through Madeline choosing reconciliation over abandonment, apologizing to her inner critic, and vowing to climb together. This arc of self-forgiveness is what threads the gameplay and story into a unified whole.
Critical Acclaim and a Lasting Fandom
Celeste launched on January 25, 2018, across Linux, macOS, Nintendo Switch, PlayStation 4, and Windows, with Xbox One following the next day and a Google Stadia port arriving in July 2020. The critical response was overwhelmingly positive. Reviewers singled out the way the game's narrative and platforming mechanics reinforce one another, the precision and responsiveness of Madeline's movement, and the thoughtful handling of difficulty through its Assist Mode. The game's honest portrayal of anxiety and depression earned particular praise, as did Lena Raine's soundtrack and the crisp pixel-art presentation. Over time, Celeste has been cited by video game journalists as one of the greatest titles ever made. Its community footprint is equally notable: a devoted fanbase has grown around the game, sustaining active speedrunning scenes and a robust modding culture that keeps the experience evolving well beyond its original release.
Life After the Summit: DLC and Spin-Offs
Rather than a traditional sequel, Celeste's post-launch story unfolded through a free downloadable expansion called Farewell, released on September 9, 2019. This ninth chapter introduced new mechanics—grabbable jellyfish that act as parachutes, exploding pufferfish that launch Madeline upward, and double-dash gems that grant two consecutive dashes—while deliberately omitting the B-side and C-side structures and ordinary strawberries found in earlier chapters. The developers have explicitly declined to make a full sequel, preferring instead to explore smaller, playful offshoots. For the game's third anniversary in 2021, they released Celeste 2: Lani's Trek, a direct continuation of the original PICO-8 prototype. Then, on the sixth anniversary in 2024, Celeste 64: Fragments of the Mountain brought Madeline into three-dimensional space with a short, experimental sequel. These modest projects reflect the studio's philosophy: the mountain is complete, but there is always another path worth exploring.
Frequently Asked Questions
What is Celeste (video game)?
Celeste is a 2018 precision platformer developed and published by the indie studio Maddy Makes Games. Players guide Madeline as she attempts to climb a mountain while battling her own anxiety and self-doubt.
Who is the main character in Celeste (video game)?
The protagonist is Madeline, a young woman struggling with mental health issues who sets out to scale Celeste Mountain. Her primary antagonist is Badeline, a dark manifestation of her inner doubts who actively tries to stop her from reaching the peak.
How does the story of Celeste (video game) end?
Madeline ultimately reaches the summit and, rather than defeating Badeline, she embraces her as part of herself. The game's conclusion frames her journey as one of accepting her struggles instead of conquering them.
Who made Celeste (video game) and when was it released?
Maddy Thorson and Noel Berry created the game under their studio Maddy Makes Games, which also handled publishing. It launched on January 25, 2018 for PC, PlayStation 4, and Nintendo Switch, with Xbox One following the next day.
Why is Celeste (video game) significant in the platforming genre?
The title is celebrated for pairing extremely tight, demanding controls with a genuinely moving narrative about anxiety and self-acceptance. It began as a weekend PICO-8 prototype in August 2015 before growing into a full release that became a modern indie benchmark.
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