Platform Games of the 2010s, Part 1 Codexery

Chronology (video game)

A time-manipulation puzzle-platformer from Danish developer Bedtime Digital Games.

Chronology (video game)

GualdimG · CC BY-SA 4.0

Chronology (also known as Chronology: Time Changes Everything) is a 2014 puzzle-platform game developed by Danish developer Bedtime Digital Games. It was released for Microsoft Windows on May 12, 2014, and for iOS on September 12, 2014. The game is notable for its time-manipulation mechanics, allowing players to alter the past and future to solve puzzles in the present.

Quick Facts

Title
Chronology
Developer
Bedtime Digital Games
Released
WindowsWW · May 12, 2014iOSWW · September 12, 2014
Genre
Puzzle-platform
Modes
Single-player
Designer
Niels Højgaard Sørensen
Programmer
Thomas Egeskov Petersen
Producer
Galan Viorel Nicolae
Platforms
iOS / Microsoft Windows

Facts from the source article.

Lore & Background

In Chronology, the player defies time by manipulating the past and the future to fix the present. The player controls the 'Old Inventor' and his sidekick 'The Snail', using special abilities such as traveling back and forth in time, stopping time, and manipulating objects to solve puzzles. The game received mixed or average reviews on PC and generally favorable reviews on iOS according to Metacritic. Critics offered varied opinions: Emiliano Baglioni of Eurogamer.it rated it 6/10, calling it a nice platformer that engages with puzzles without excessive frustration. Carter Dobson of Gamezebo gave it 80/100, praising its use of time travel as an underused mechanic. Matt Whittaker of Hardcore Gamer rated it 2.5/5, noting its fun, charming, and challenging adventure with endearing characters. Lorenzo Baldo of IGN Italia rated it 6/10, citing limitations that kept it from higher evaluations. Andrew Fretz of TouchArcade gave it 3.5 out of 5 stars, calling it a good grab for puzzle fans. Jorge Cano of Vandal rated it 5.5/10, criticizing its short duration, lack of originality, and difficulty standing out in the indie platform-puzzle genre.

Reader's Guide

Chronology is a 2014 puzzle-platform game that stands out for its time-manipulation gameplay, allowing players to alter past and future events to solve puzzles. Its reception was split by platform: PC reviews were mixed or average, while iOS reviews were generally favorable. Critics highlighted its engaging puzzles and charming characters, but some noted its short length and lack of originality. The game's use of time travel as a core mechanic was praised as underused in the genre. Despite mixed critical consensus, Chronology is remembered as a competent entry in the indie puzzle-platformer space, with its time-bending abilities offering a distinctive twist. Its legacy lies in demonstrating how time manipulation can be integrated into platforming puzzles, though it did not achieve widespread acclaim or innovation beyond its core concept.

Did You Know?

A Year Defined by Continuity and Constraint

The video game landscape entering 2026 carried the weight of decisions made in prior years. Large-scale workforce reductions that had swept through studios left a lasting imprint on how teams operated, what projects could be staffed, and the overall pace of development. Compounding these human-resource pressures, the hardware side of the industry faced its own bottleneck: limitations in computer memory availability began to ripple through console and peripheral design, shaping what manufacturers could produce and how. Against this backdrop, the year's chronology tracked a familiar set of categories—critically acclaimed titles as scored by Metacritic (which, notably, treats expansions as distinct entries from their base games), major industry events, new hardware, the full slate of released titles, projects that were cancelled or shut down entirely, and the growing crossover of game properties into film and television. The structure of the record itself tells a story: an industry still cataloguing its output, still rating its best, still losing projects to cancellation, all while navigating a constrained and reshaped workforce.

Pioneers and Founders Who Shaped the Medium

Among the most striking entries in 2026's chronology is the cluster of foundational figures who passed away. Claude Guillemot, the co-founder of Ubisoft, left at sixty-nine, removing one of the last living architects of one of gaming's largest publishers. İpek Yavuz, co-founder of Turkish indie studio TaleWorlds Entertainment, died at fifty-four, taking with her a voice that had championed independent development outside the Western mainstream. In Japan, Hideki Sato, the engineer and businessman credited as a major contributor to the majority of Sega's console hardware, passed at seventy-five, while Yoshihisa Kishimoto, the mind behind the Kunio-kun and Double Dragon franchises, died at sixty-four. Bobby Prince, whose compositions scored landmark id Software titles including Doom, Wolfenstein 3D, and the Duke Nukem series, was eighty-one when he died. And Yoran Heling, known online as Yorhel, the creator and long-time maintainer of the Visual Novel Database, was gone at a relatively young age. Together, these losses spanned continents, decades, and every tier of the industry, from AAA publishers to indie studios to the community infrastructure that documented niche genres.

The Voices Behind the Icons

No other category of loss in 2026 was as emotionally resonant as the wave of voice actors and performers who passed. Peter Cullen, whose deep baritone gave life to Optimus Prime across the Transformers franchise and to Eeyore in Winnie the Pooh video games, died at eighty-five. Tom Kane, remembered by millions for voicing Yoda in multiple Star Wars titles, was sixty-four. Jock Blaney, the voice of both Wolf O'Donnell and Bill Grey in Star Fox 64, was seventy-six. Bill Wise, who brought Knuckles the Echidna to life in the English dub of the Sonic the Hedgehog OVA, was sixty-one. Daveigh Chase, known for Lilo Pelekai in Lilo & Stitch tie-in games and Kiwako Seto in Let It Die, was only thirty-five. Hayden Panettiere, who portrayed Sam Giddings in Until Dawn and provided the English voice for Kairi and Xion in Kingdom Hearts, died at thirty-six. Tim Curry, whose range stretched from Colonel Cherdenko in Red Alert 3 to Gabriel Knight, Brütal Legend, and Dragon Age: Origins, was eighty. And Robert Duvall, best known as Tom Hagen in The Godfather and its video game adaptation, was ninety-five. Each name represents a layer of performance players experienced as pure character, never knowing the human behind the microphone.

Unfinished Work and Living Legacies

The 2026 chronology carries a particular poignancy in the details of what was still in motion when these figures died. Shutaro Iida, known by his handle Curry the Kid, was not only a principal programmer on multiple Castlevania titles but also the creative director of Bloodstained: Ritual of the Night and its announced prequel, Bloodstained: The Scarlet Engagement. His passing at fifty-two in February meant that a project in active development lost its guiding creative vision. Similarly, the breadth of the year's losses—from Bobby Prince's 1990s-era sound design to Claude Guillemot's decades of corporate stewardship at Ubisoft to Hideki Sato's hands-on engineering of Sega hardware—spans virtually every era of the medium. The chronology also records the practical aftermath: games highlighted in bold in the discontinued section indicate full shutdowns, a reminder that the industry's infrastructure is as fragile as the people who build it. In a year already defined by the aftershocks of mass layoffs and memory-constrained hardware, the deaths of so many foundational voices and creators made the continuity of the medium feel both more precious and more uncertain.

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Frequently Asked Questions

What is Chronology (video game)?

Chronology, also subtitled Time Changes Everything, is a 2014 puzzle-platformer created by the Danish indie studio Bedtime Digital Games. It blends platforming with logic puzzles that revolve around shifting through time.

When and where was Chronology released?

The title launched on Microsoft Windows on May 12, 2014, followed by an iOS port arriving on September 12, 2014. No other major platforms received official versions.

What makes Chronology's gameplay different from other 2010s platformers?

Rather than relying purely on jumping and running, the game lets players rewind or fast-forward the timeline to change obstacles and unlock paths in the current moment. This time-manipulation loop is the central puzzle-solving tool throughout every level.

How did critics receive Chronology on PC versus mobile?

On Windows the game earned mixed-to-average scores on Metacritic, while the iOS version pulled a generally favorable reception. Reviewers on both sides praised the core time-bending concept but noted the PC build felt slightly less polished than the mobile port.

Why do fans of 2010s platformers still mention Chronology?

It is frequently cited as a compact example of how a small studio could inject a genuinely novel mechanic—rewriting past and future states—into a genre that had grown formulaic by the mid-2010s. Its Danish indie pedigree and tight puzzle design keep it in rotation in fan roundups of underrated platformers.

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