Katana Zero
A dystopian neo-noir platformer with time-slowing assassinations.
Katana Zero is a 2019 platform game developed by American indie studio Askiisoft and published by Devolver Digital. It is a side-scrolling hack-and-slash game set in a dystopian metropolis, following Subject Zero, a katana-wielding assassin with amnesia who can slow down time and predict the future. The game is notable for its neo-noir storyline, real-time dialogue tree system, and one-hit-kill gameplay, and was praised as one of the best independent games of 2019.
Quick Facts
- Title
- Katana Zero
- Developer
- Askiisoft
- Publisher
- Devolver Digital
- Engine
- GameMaker Studio 2
- Platforms
- macOS · Nintendo Switch · Windows · Xbox One · Android · iOS
- Released
- macOS, Switch, Windows · April 18, 2019 · Xbox One · October 15, 2020 · Android, iOS · May 21, 2024
- Genre
- Platform, hack and slash
- Modes
- Single-player
- Programmer
- Justin Stander
- Writer
- Eric Shumaker · Justin Stander
- Composer
- Thijs Lodewijk · Bill Kiley
Facts from the source article.
Lore & Background
Katana Zero was conceptualized by Justin Stander, who began development in 2013 as his first commercial game, following freeware titles like Tower of Heaven (2009). Stander worked mostly alone, using GameMaker Studio 2, and focused on creating a difficult story-driven game that avoided forcing players to wait through dialogue. He drew inspiration from films such as Sin City (2005) and John Wick (2014). The game's synthwave soundtrack was composed by Bill Kiley and Thijs 'LudoWic' Lodewijk.
The story follows Subject Zero, an amnesiac veteran with precognitive abilities who completes assassination contracts for his psychiatrist. The player navigates side-scrolling levels, using Zero's ability to slow down time, dodge attacks, and kill enemies in one hit. Between levels, the player engages in real-time dialogue trees that affect characterization but not the overall plot. The game features eleven levels, a hard mode, and a speedrun mode.
Development spanned six years, with a total budget of US$60,000. Stander initially developed for personal computers and later added a Nintendo Switch version. Ports were released for Xbox One in 2020, and for Android and iOS via Netflix Games in 2024. Downloadable content is in development, and Stander intends to continue the fictional universe in future games.
Reader's Guide
Katana Zero received positive reviews, with critics praising its gameplay, visuals, writing, and music, while the story divided reviewers and the unresolved ending was criticized. It was frequently compared to Devolver's Hotline Miami (2012) for its one-hit-kill mechanics and strategic level design. The game sold 500,000 copies in less than a year and was nominated for numerous year-end accolades. Its real-time dialogue system, which allows players to interrupt NPCs, was noted as a distinctive feature. The game's hard mode and speedrun mode extended its replayability. Despite the mixed reception to its cliffhanger ending, Katana Zero was cited by several critics as one of the best independent games of 2019, and its continued development with downloadable content and planned expansions of its fictional universe indicate lasting interest.
Did You Know?
- Katana Zero was developed over six years by Justin Stander, mostly alone, with a budget of US$60,000.
- Players can interrupt NPC dialogue at any time in the real-time dialogue tree system, affecting how Zero is characterized.
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