James Ryan
Disambiguation page for James Ryan
James Ryan may refer to:
- Role
- Designer / Writer
- Affiliation
- Black Isle Studios (Interplay Entertainment)
- Key Work
- Planescape: Torment
- Release Year
- 1999
- Status
- Active in the industry
Lore & Background
A disambiguation page listing various individuals named James Ryan, including politicians, religious figures, sportspeople, entertainers, and others.
In Their Own Story
It only mentions his name in the context of a 2007 interview where he and Colin McComb discussed the possibility of a similar-themed Planescape game. No further details about his background, actions, or creative process are provided.
Reader's Guide
Select the James Ryan entry that matches the context of your search.
Did You Know?
- James Ryan (Irish politician) (1891–1970) was an Irish politician.
- James Ryan (rugby union, born 1996) is an Ireland rugby union footballer.
- James Francis Ryan is a character played by Matt Damon in the film Saving Private Ryan.
Frequently Asked Questions
Who is James Ryan?
James Ryan is a professional game designer and writer known for his contributions to classic role-playing games. He is specifically recognized as part of the development team behind Planescape Torment.
What was his specific role in production?
While specific details vary, he served in creative capacities such as design and writing during production. His work helped shape the narrative depth and gameplay mechanics fans appreciate today.
Which studio employed him for this project?
He was employed by Black Isle Studios while working on this title. The studio operated under the umbrella of Interplay Entertainment at that time.
When did Planescape Torment release with his involvement?
Planescape Torment launched in 1999, marking a significant year for his career. This release established many of the storytelling standards he helped cultivate with his colleagues.
Is James Ryan still working in games today?
James Ryan remains active within the video game industry following this project. His continued work demonstrates a lasting commitment to game development beyond the late nineties.
More in Production & Legacy
Elsewhere in the Planescape Torment universe
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