Planescape Torment Codexery

Chris Avellone

The designer who started at the death screen and told the story of what happens after.

Chris Avellone

via Wikipedia: Chris Avellone · see source

Chris Avellone is an American video game designer and comic book writer. He is known for his roles on a large number of video games, primarily role-playing video games, praised for their writing across his three-decade career.

Quick Facts

Birthplace
United States
Known for
Writing and designing role-playing video games

Reader's Guide

Avellone's design for Planescape: Torment began with a vision document that was warmly received by Interplay's studio head Brian Fargo, who nonetheless asked Avellone to promise he could actually deliver on it. The game used the Infinity Engine, the isometric engine in BioWare's Baldur's Gate, which was then still in development — meaning the programmers had to learn how it worked while building Torment, since 'Baldur's Gate 1 was still going on.' Avellone's approach was to use the Planescape license, which Interplay had recently acquired the video game rights for, to create a story where the player character was an amnesiac immortal. He recalled the design ideas he had shared with O'Green in his hiring interview and used them as the starting point. The game was developed by Black Isle Studios, Interplay's role-playing division headed by Feargus Urquhart, who had asked Avellone if he was interested in being the lead designer on the new project.

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