Oxygen Not Included Codexery

Basalt

The cooled bones of a dead volcano, waiting for Duplicants to dig through them.

Basalt is a dark, dense rock type that forms a significant portion of the cross-section in Oxygen Not Included. Found predominantly in the lower and mid-depths of the colony's starting area—often adjacent to or surrounding magma pockets and volcanic features—it represents the cooled residue of the planet's ancient geological activity. For Duplicants, basalt is both a practical building material and a marker of the harsher, hotter zones they must navigate as they push deeper into the rock.

Unlike the lighter, more common stone and rock that populate the upper layers, basalt carries a distinctly volcanic character. Its presence signals proximity to geothermal hazards, and colonies that build near or through basalt deposits must contend with elevated ambient temperatures and the ever-present risk of magma intrusion. It is one of the rock types that can be mined, stockpiled, and incorporated into structures, giving it a dual role as both resource and environmental indicator.

Type
Rock / Mineral deposit
Appearance
Dark gray to near-black, coarse-grained
Typical location
Mid to lower cross-section; adjacent to magma and volcanic features
Primary use
Construction material; mining resource
Associated hazards
Proximity to magma, elevated ambient temperature
Density relative to stone
Higher (denser than standard stone)

Lore & Background

In the geological history of the ONI world, basalt formed when vast rivers of molten rock surged across the planet's crust and slowly cooled into thick, dark sheets. Over eons, tectonic forces buried these sheets beneath layers of sediment and lighter rock, sealing them in the mid-to-deep strata of the cross-section. Where the cooling was rapid—near the surface of a lava flow or at the edges of a magma chamber—the basalt acquired a glassy, almost obsidian sheen. Where it cooled slowly in the deep, it developed the coarse, interlocking crystal structure that Duplicants' miners chip away with their drills.

The presence of basalt in a region is a reliable tell for Duplicants: it means the planet's internal heat is closer than in the upper stone layers. The rock itself is inert and stable, but the magma it once was still simmers just beyond the next seam. Colonies that expand into basalt-rich zones often find their ambient temperatures climbing, their air recyclers working harder, and their Duplicants sweating through their suits as they haul chunks of dense black rock back to the surface.

In the broader narrative of the colony's survival, basalt represents the boundary between the relatively forgiving upper world and the punishing depths below. It is the threshold material—the last familiar rock type before the cross-section gives way to pure magma, obsidian flows, and the extreme conditions that test a colony's engineering to its limits.

In Their Own Story

The drill bit bit into the basalt with a sound like a bone cracking. Kael wiped the fine black dust from her visor and watched the chunk tumble into her collection tray—dense, cold, heavier than the stone she'd been mining for three weeks up top. Around her, the tunnel walls were streaked with veins of something that glowed faintly orange. Magma. Close. Too close.

"Pressure's stable, but the temp's creeping," she muttered into the comm, her breath fogging the glass. Behind her, two other Duplicants hauled a loaded cart toward the elevator, their little arms straining against the weight of the basalt chunks. The rock was ugly, jagged, and absolutely useless for anything except filling a gap in a wall or lining a floor. But it was solid. It was *there*. And in the dark, with the planet's molten blood pulsing just a few meters to the east, solid was the most important word in the language.

She set the drill down, leaned against the basalt wall, and felt the faint, deep thrum of heat through the rock. The planet was still alive down there. Just sleeping. And they were building their little home right on its chest.

Reader's Guide

Basalt occupies the mid-to-lower strata of the cross-section, typically appearing in bands or large pockets between the upper stone/rock layers and the deeper magma and obsidian zones. You will most often encounter it in biomes with elevated ambient temperatures, where volcanic or geothermal features are present. Its dark gray to black coloration and coarse texture distinguish it visually from the lighter stone above.

Physically, basalt is denser than standard stone, meaning each mined chunk carries more mass. This makes it heavier to transport in Duplicant carts and elevators, so plan your logistics routes accordingly. The rock itself is inert at normal colony temperatures, but its proximity to magma pockets means you should always check for glowing seams or heat sources before committing to a large-scale excavation. Ambient temperatures in basalt-rich zones tend to run higher than in stone-layer areas, so your Duplicants will work up a sweat and your air management systems will see increased load.

When mined, basalt yields chunks that can be stockpiled and used as a construction material for walls, floors, and structural elements. It is not a fuel source in the way that organic materials are, and it does not smelt into a separate metal or alloy. Its primary value is structural and spatial: it fills gaps, builds barriers, and provides a dense, heat-resistant lining in areas where you need to shield Duplicants from nearby geothermal heat.

Hazards: The main danger is not the basalt itself but what surrounds it. Magma intrusion into a tunnel, sudden temperature spikes, and the difficulty of cooling a large basalt excavation area are the primary risks. Always route your tunnels with a buffer from visible magma, and consider placing heat-resistant materials or active cooling adjacent to your basalt work face.

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