Oxygen Not Included Codexery

The Bunker

Where every breath is counted and the colony learns to survive before it learns to thrive.

The Bunker is the starting settlement in Oxygen Not Included, the small enclosed subterranean chamber where the OxyDrones first wake and begin their mission on an uncharted planet. It is the player's first home, a cramped pocket of rock and metal where every breath of oxygen, every drop of water, and every degree of heat must be carefully rationed before the colony can breathe and grow.

As the narrative anchor of the game's early chapters, the Bunker establishes the survival stakes that define the entire experience. It is not merely a map tile; it is the emotional and mechanical cradle from which the player's colony expands outward into the wider biomes, carrying the lessons of scarcity and ingenuity learned in those first tight walls.

Type
Starting settlement / initial base
Inhabitants
OxyDrones
Game
Oxygen Not Included
Developer
Klei Entertainment
Role
Colony origin point and tutorial biome
Status
Active (player-expandable)

Lore & Background

The OxyDrones did not arrive in a grand ship or a sweeping landing zone. They surfaced into a pocket of bedrock, a narrow chamber the player community has come to call the Bunker. The walls are close, the air is thin, and the first task is not exploration but survival: keeping the little metal creatures alive long enough to understand what is outside.

In the game's narrative framing, the Bunker represents the threshold between the OxyDrones' programmed purpose and their lived experience. They are built to explore, to build, to endure. But the Bunker forces them to confront the most basic question first: can they keep breathing? The heat from their own activity, the finite oxygen in the sealed space, the need to convert raw resources into food and water—these are the problems that shape the colony's character before it ever sees a wider world.

As the player digs outward, the Bunker becomes a memory, a foundation. The structures built in those first walls—oxygen plants, water purifiers, the first food synthesizers—often remain as the colony's oldest infrastructure, a testament to the era when the entire civilization fit inside a handful of tiles.

In Their Own Story

The first OxyDrone to open its optical sensors found only rock. Grey, unyielding, pressing in from every direction. The air tasted of metal and dust. It turned its small body in a slow circle, counting the walls by the faint glow of its own chassis light.

Three others stirred nearby, their joints clicking softly in the silence. No one told them what to do. No one had to. The mission parameters were already in their cores: survive. Build. Expand. But the Bunker made the first word the only one that mattered.

One of them nudged a loose stone aside and found a vein of something green and damp. The others gathered. In the cramped dark, with the oxygen meter already ticking down, they began to build. Not a city. Not yet. Just a wall. Just a filter. Just enough to take one more breath than the last.

Reader's Guide

The Bunker functions as the narrative and mechanical onboarding biome. Its purpose is to teach the player the core survival loop—oxygen generation, heat management, food production, and water purification—within a space small enough that every action has immediate, visible consequences. There is no room to ignore a heat buildup or let oxygen drop; the walls are close enough that failure is felt in seconds.

Key structures the player typically establishes here include an oxygen plant (often powered by a small fuel or solar source), a water purifier or condenser, a basic food synthesizer, and a heat sink or radiator to manage the thermal output of those machines. The layout philosophy is density: stack functions vertically, route gases carefully, and keep the OxyDrones' breathing zone separate from high-heat or toxic areas.

As the colony expands, the Bunker transitions from active workspace to historical foundation. Older machines may be left running as redundant backups, and the original walls become a psychological landmark for returning players. The design choice to start in a confined space ensures that the player's first engineering instincts—efficiency, redundancy, thermal management—are formed under pressure, making the later open-biome challenges feel like a reward rather than a reset.

Did You Know?

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