Neo-noir Video Games Codexery

Hotel Dusk: Room 215

A mystery adventure set in a Nevada hotel with rotoscoped characters.

Hotel Dusk: Room 215

Hotel Dusk: Room 215 is a point-and-click adventure game developed by Cing and published by Nintendo for the Nintendo DS. It debuted at E3 2006, which ran from May 10-12, and was initially released in North America on January 22, 2007, before later international release. The game is notable for its use of rotoscoping for character animation and its book-like orientation, with the Nintendo DS rotated 90 degrees during play.

Quick Facts

Title
Hotel Dusk: Room 215
Developer
Cing
Publisher
Nintendo
Director
Taisuke Kanasaki
Writer
Rika Suzuki
Composer
Satoshi Okubo
Platforms
Nintendo DS
Released
NA · January 22, 2007 · JP · January 25, 2007 · AUS · February 22, 2007 · EU · April 13, 2007 · KOR · February 12, 2009
Genre
Point-and-click adventure
Modes
Single-player
Producer
Takuya Miyagawa
Artist
Taisuke Kanasaki · Keisuke Sakamoto

Facts from the source article.

Lore & Background

Hotel Dusk was in production for about a year and a half, with a development team of 20 staff members. Director Taisuke Kanasaki stated the team wanted an unprecedented visual expression. The game uses rotoscoping to animate its characters, with environments illustrated in a brushwork style. Many character designs were influenced by the appearance of their actors. The game was re-released in 2008 under the Touch! Generations line of DS games. A sequel, Last Window: The Secret of Cape West, was released in 2010 for the DS in Japan and Europe, but not in North America because Nintendo of America did not pick it up.

Reader's Guide

Hotel Dusk: Room 215 received generally favorable reviews according to Metacritic. In Japan, Famitsu gave it a score of 33 out of 40. It was selected as one of Gaming Target's '52 Games We'll Still Be Playing From 2007' and was the 76th best-selling game in Japan in 2007, with 213,208 copies sold. A Kotaku retrospective described the experience as 'a big puzzle; everyone has a secret, and the writing (and localization) is done so well.' 1Up.com gave the game a B+, praising the dialogue. Nintendo Power gave it an 8 out of 10, praising graphics and story while criticizing simplistic puzzles. The New York Times called it 'unrelentingly linear,' and The A.V. Club gave it a D+, criticizing its patronizing tone. In 2011, Adventure Gamers named it the 65th-best adventure game ever released. Its significance lies in its distinctive visual style and narrative-driven gameplay, though its linearity and puzzle simplicity drew mixed reactions.

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