Dex (video game)
A 2015 crowdfunded side-scrolling cyberpunk action RPG.
Dex is a 2015 side-scrolling action role-playing game created by Dreadlocks Ltd., which also handled its publishing. Funding came from a Kickstarter campaign, and the game launched in 2015.
The gameplay is a 2D platformer with a focus on exploration and non-linear progression, similar to a role-playing game. Players control the main character, Dex, taking on quests from non-player characters. Each quest offers several possible solutions, leaving the choice to the player. Experience points are earned by completing quests or defeating enemies, which grant skill points. These points can be spent on abilities like fighting, shooting, hacking, and lock-picking.
The plot centers on Dex, a young woman in the city of Harbor Prime. Corporations control the city and are part of a secret group called the Complex. The Complex targets Dex and sends assassins after her. A hacker named Raycast saves her and guides her to safety, revealing that Dex is the "fragment of Kether." Kether was a supreme artificial intelligence created by the Complex, which shut it down after losing control. Dex then joins a resistance against the Complex.
Development began with an announcement at the Game Developers Session 2012, with an original target release of 2013. A Kickstarter campaign launched on November 12, 2012, seeking £12,000. That goal was reached in a week, and the campaign ultimately raised £30,647. On November 4, 2012, the game was greenlit for Steam. The first alpha build entered Early Access on August 14, 2014, with limited quests and locations. A second alpha build arrived three months later, adding more quests, locations, and characters. The beta, released on April 1, 2015, included most final features, including the story, and was available only as a Steam Beta Build. The final version came out on May 7, 2015. A physical PlayStation 4 version, produced by PQube and BadLand Games, launched on July 29, 2016.
Reception was mixed. Arcade Sushi praised the gameplay for blending 2D sprites and nostalgic platforming with modern action-RPG elements, and liked the story's resemblance to Deus Ex and Shadowrun. However, it criticized the save and journal systems and noted minor bugs, but called Dex a solid game worth playing. Czech site Zing praised the atmosphere, story, and soundtrack, as well as side-quests with decision-making.
Quick Facts
- Title
- Dex
- Developer
- Dreadlocks Ltd
- Designer
- Jan Jirkovský
- Programmer
- Michal Červenka / Jaroslav Meloun
- Writer
- Jan Jirkovský / Morris Stuttard / Axel Droxler
- Composer
- Karel Antonín
- Engine
- Unity
- Platforms
- Linux, OS X, Windows, PlayStation Vita, Xbox One, PlayStation 4, Nintendo Switch
- Released
- Linux, OS X, Windows · May 7, 2015 · PlayStation Vita · December 20, 2016 · Xbox One · July 8, 2016 · PlayStation 4 · July 12, 2016 · Nintendo Switch · July 24, 2020
- Genre
- Action role-playing
- Modes
- Single-player
Facts from the source article.
Lore & Background
Dex is a 2D side-scrolling platform game focused on exploration and non-linear gameplay. The player controls the eponymous character, Dex, and receives quests from NPCs, each with multiple possible solutions. Experience points earned from quests and enemies grant skill points for skills including fighting, shooting, hacking, and lock-picking. The story follows Dex, a young woman living in Harbor Prime, a city controlled by corporations integrated into a secret authority known as the Complex. Dex becomes a target of the Complex, which sends assassins after her. She is saved by a hacker named Raycast, who reveals that Dex is the 'fragment of Kether,' a supreme Artificial Intelligence program created by the Complex and shut down when it lost control. Dex joins the resistance against the Complex.
Reader's Guide
Dex was announced at the Game Developers Session 2012 and originally scheduled for 2013. A Kickstarter campaign launched on November 12, 2012, seeking £14,000; it reached that goal in a week and ultimately raised £30,647. The game was greenlit for Steam on November 4, 2012. An Alpha version entered Early Access on August 14, 2014, with limited quests and locations; a second build followed three months later. The Beta released on April 1, 2015, adding most final features, and the final version launched on May 7, 2015. A physical PlayStation 4 version was released on July 29, 2016, by publishers PQube and BadLand Games. Reception was mixed. Critics praised the gameplay system combining 2D sprites and modern action-RPG elements, the story, and the atmosphere, but criticized the save system, journal system, bugs, and some combat and hacking mechanics. The console version received more positive reviews, holding a 69% rating on Metacritic. Dex won the Czech Game of the Year Award for artistic contribution in 2014, and Games.cz voted it the best Czech video game of 2015 after post-release updates. The Enhanced Edition was praised as a must-play for cyberpunk RPG fans.
Did You Know?
- Dex was crowdfunded on Kickstarter, raising £30,647 against a goal of £14,000.
- The console version holds a 69% rating on Metacritic, higher than the PC version.
Gameplay & Design Philosophy
Dex positions itself as a 2D side-scrolling platformer that leans heavily into role-playing conventions, prioritizing exploration and non-linear progression over rigid level structures. Players guide the titular character, Dex, through a world populated by NPCs who dispatch quests with multiple possible resolutions, leaving the method of completion entirely to the player's discretion. Progression is driven by experience points earned through quest completion and enemy defeats, which in turn unlock skill points that can be distributed across a variety of disciplines including melee combat, ranged shooting, hacking, and lock-picking. This design philosophy gives the game a distinctly RPG flavor within a 2D framework, blending expressive sprite work with modern action mechanics. The non-linear quest structure and player agency in how challenges are resolved set it apart from more linear platformers, creating a sense of personal investment in the character's growth and the path they carve through the game world.
Narrative & World-Building
The story of Dex unfolds in Harbor Prime, a city where corporate power has merged into a clandestine governing body called the Complex. The protagonist, a young woman, finds herself targeted by the Complex's assassins after circumstances place her in their crosshairs. Her savior is Raycast, a hacker who not only rescues her but reveals a staggering truth: Dex is the fragment of Kether, the supreme artificial intelligence program the Complex once created before losing control and shutting it down. This revelation propels Dex into the resistance movement fighting against the corporate-authority regime. The narrative draws clear parallels to cyberpunk staples, with reviewers noting its resemblance to Deus Ex and Shadowrun in tone and thematic territory. The world-building emphasizes corporate overreach, artificial intelligence gone rogue, and a lone individual thrust into a larger conspiracy, creating a familiar yet engaging backdrop for the player's journey.
Development Journey & Crowdfunding
Dex's path to release was a multi-year endeavor that began at the Game Developers Session in 2012, when Dreadlocks Ltd. first announced the project with an initial target of a 2013 launch. That timeline quickly shifted, and by late 2012 the studio turned to Kickstarter to fund development, launching a campaign on November 12 with a modest goal of £14,000. Backers responded swiftly, hitting the target within a week and ultimately pledging £30,647. Around the same period, on November 4, 2012, the game received a greenlight for Steam distribution. Development then proceeded through several public stages: an Early Access alpha build appeared on August 14, 2014, offering a limited set of quests and locations, followed by a second build three months later that expanded the content with additional quests, areas, and characters. A beta build dropped on April 1, 2015, incorporating nearly all planned features including the full story, available exclusively through Steam's beta channel. The final release arrived on May 7, 2015, and a physical PlayStation 4 edition, produced by PQube and BadLand Games, followed on July 29, 2016.
Reception & Legacy
Dex's critical reception was notably split, with the PC version drawing mixed reviews at launch while the later PlayStation 4 port fared somewhat better, holding a 69% score on Metacritic. Reviewers consistently praised the game's atmosphere, soundtrack, and the decision-making embedded in its side-quests, with comparisons to Deus Ex, Shadowrun, and Ghost in the Shell appearing across multiple outlets. Arcade Sushi highlighted the blend of expressive 2D sprites with modern action-RPG mechanics, while Czech outlet Zing lauded the world's mood and narrative. However, bugs at launch were a recurring complaint, and both the save system and journal interface drew criticism. The situation improved substantially after Dreadlocks shipped multiple patch updates, leading Games.cz to name Dex the best Czech video game of 2015, calling it the undisputed best title in that category post-patches. The game also won the Czech Game of the Year Award for artistic contribution in 2014. On the console side, opinions ranged from Elias Blondeau's glowing comparison to Ghost in the Shell to ZTGD's negative take on combat and controls, and Brandon Marlow's criticism of gameplay as a dull affair.
Frequently Asked Questions
What is Dex (video game)?
Dex is a 2015 cyberpunk-themed side-scrolling action RPG developed and published by Dreadlocks Ltd. It blends 2D platforming with role-playing mechanics such as quests, experience points, and skill customization.
What platforms can I play Dex on?
The game is available on PC and PlayStation 4. It launched in 2015 after being funded through a Kickstarter campaign.
How does the quest system work in Dex?
Players accept quests from NPCs, and each quest can be resolved in multiple ways depending on the choices the player makes. Finishing quests or taking down enemies grants experience points, which in turn unlock skill points for building your character.
How was Dex funded and who made it?
Dreadlocks Ltd. handled both development and publishing, raising £30,647 through a Kickstarter crowdfunding campaign to bring the project to life.
What makes Dex different from a standard side-scroller?
Instead of a linear level structure, Dex emphasizes free exploration and non-linear progression, letting players approach each quest however they see fit. The RPG layer of skill points and branching quest solutions sets it apart from purely action-driven platformers.
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