Breakaway (cancelled video game)
Cancelled multiplayer brawler with Twitch integration.
Breakaway was a team-based, multiplayer brawler video game in development by Amazon Game Studios. The game was cancelled on March 31, 2018, after a period of hiatus. It was designed to combine elements of League of Legends, Power Stone, and Rocket League, with features specifically aimed at promoting live streaming on Twitch.
- Developer
- Amazon Game Studios
- Announced
- September 2016 at TwitchCon
- Cancelled
- March 31, 2018
- Genre
- Multiplayer brawler
- Platform
- Not specified
- Notable feature
- Designed for easy streaming on Twitch
Lore & Background
Breakaway was a multiplayer brawler in which two teams of four players attempted to move a ball (the relic) to their opponent's goal. Each team member, called a hero, would have unique abilities and could build two structures such as turrets, healing shrines, and walls. Players could upgrade their structures mid-game with gold earned through the match. Heroes spanned class types including tanks, swordsmen, and mages, with archetypal themes like a knight and Spartacus. Battlefields were themed after locations such as El Dorado and Atlantis.
Reader's Guide
Breakaway is significant as an early attempt by Amazon Game Studios to enter the competitive multiplayer market, leveraging the company's ownership of Twitch. The game included several streaming-focused features: Broadcast Match Builder invited streamer followers to games; Broadcaster Spotlight notified players when their match was being streamed; Metastream overlayed game stats atop streamer video; and Stream+ allowed streamers to run polls and place bets with in-game currency. Despite an open alpha in December 2016 and a planned release in late 2019, the game was cancelled in March 2018. Amazon noted that development might resume if the studio found 'a thunderbolt of inspiration.' Reception from Polygon and Rock Paper Shotgun was cautiously positive, with Polygon praising its accessibility and depth, and Rock Paper Shotgun acknowledging its potential despite a derivative appearance.
Did You Know?
- Breakaway was announced at the September 2016 TwitchCon.
- An open alpha version was hosted in December 2016.
- Amazon noted that development might resume if the studio finds 'a thunderbolt of inspiration.'
Gameplay & Design Philosophy
Breakaway was conceived as a fast-paced, team-based multiplayer brawler where two squads of four players battled to transport a shared object called the relic into the opposing team's goal. Rather than relying on a single character, the game offered a roster of heroes spanning distinct class archetypes—tanks, swordsmen, and mages—each carrying their own unique abilities that could swing the momentum of a match. Players were also granted a layer of base-building strategy: every hero could construct two structures during a bout, ranging from defensive turrets and protective walls to healing shrines that kept teammates in the fight. These structures could be upgraded mid-game using gold accumulated through play, adding an economic decision-making layer to the chaos. The heroes themselves drew on archetypal themes, with characters evoking figures like a classic knight or a gladiator in the mold of Spartacus. Matches unfolded on thematically rich battlefields, including settings inspired by El Dorado and Atlantis. The overall design blended influences from League of Legends, Power Stone, and Rocket League into a unified competitive experience.
Development Journey & Cancellation
The road to Breakaway began in early 2014 when Amazon acquired the studio Double Helix and folded its team into the company's existing Irvine, California operations, forming what became known as Amazon Game Studios Orange County. Two years after that consolidation, the project finally saw public light when Amazon unveiled Breakaway alongside its first batch of PC titles at the September 2016 edition of TwitchCon. An open alpha test followed in December of that same year, giving early players a taste of the brawler's mechanics. Despite the momentum, the game never locked in a firm launch window; it was tentatively slated for a late-2019 release. That timeline evaporated when, on March 31, 2018, Amazon confirmed that development had entered a prolonged hiatus and that the project would be cancelled outright. In a somewhat unusual note, the company left the door ajar, suggesting that if the studio ever struck upon what they called "a thunderbolt of inspiration," work on the title could theoretically pick back up. For the players who had sampled the alpha, that possibility never materialized.
Built for the Stream
A defining pillar of Breakaway's design was its deep integration with Twitch, the live-streaming platform that Amazon had purchased. Rather than treating streaming as an afterthought, the developers wove a suite of broadcast-specific tools directly into the game's architecture. The Broadcast Match Builder allowed a streamer's followers to be invited directly into a live match, blurring the line between audience and participant. Broadcaster Spotlight served as a notification system, alerting players in a given match that their game was currently being watched by an audience. Metastream took a different approach by overlaying real-time game statistics directly on top of the streamer's video feed, giving viewers a data-rich viewing experience. Perhaps most ambitiously, Stream+ empowered broadcasters to run live polls and place wagers using in-game currency, turning the chat into an interactive layer of the match itself. These features collectively positioned Breakaway not merely as a game that could be streamed, but as a game engineered around the act of streaming.
Critical Impressions & Final Legacy
The brief window in which Breakaway was accessible to the public produced a small but telling set of critical reactions. Polygon's review of the alpha experience struck a notably positive tone, with the outlet describing itself as "pleasantly surprised" by how accessible the game felt while still carrying genuine strategic depth. They noted that a new player could grasp the core loop within roughly an hour of guided coaching, a testament to the clarity of the design. Rock Paper Shotgun offered a more cautious read, acknowledging that on first contact the title could come across as "a cacophonous trend-vomiting combination" of its obvious inspirations—League of Legends, Power Stone, and Rocket League all loomed large in the comparison. Yet even that skeptical voice conceded that Breakaway possessed the underlying potential to stand shoulder-to-shoulder with those predecessors. With the March 2018 cancellation, those possibilities were frozen in time. The game left behind no released product, no post-launch community, and no sequel—only the memory of an alpha build and a studio's quiet hope for a "thunderbolt of inspiration" that never came.
Frequently Asked Questions
What was Breakaway?
Breakaway was a team-based multiplayer brawler developed by Amazon Game Studios that blended mechanics inspired by League of Legends, Power Stone, and Rocket League. It was unveiled in September 2016 at TwitchCon but never reached a retail or digital release.
When was Breakaway cancelled?
The project was officially shut down on March 31, 2018, after spending an extended stretch in a development hiatus with no public updates. No final build or playable version was ever made available to the public.
What made Breakaway's design unique?
Its central design goal was to make the action effortless to watch and share on Twitch, with features built specifically around live-streaming audiences. That streaming-first philosophy set it apart from most other team-based brawlers of the mid-2010s.
Who developed Breakaway?
Amazon Game Studios handled all development, positioning the title as part of Amazon's broader push into interactive entertainment and its Twitch streaming ecosystem. The game's platform targets were never publicly confirmed before the cancellation.
Why do fans still discuss Breakaway?
Because the game was killed before launch, players never experienced a finished product, leaving only early concepts and speculation about what a Twitch-native brawler could have delivered. Its brief existence and streaming-centric vision keep it a recurring topic in conversations about unrealized Amazon Game Studios projects.
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