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Battleborn (video game)

Hero shooter with MOBA elements, overshadowed by Overwatch.

Battleborn (video game)

Battleborn is a first-person shooter video game developed by Gearbox Software and published by 2K for PlayStation 4, Windows, and Xbox One, released worldwide on May 3, 2016. Initially a paid title priced at $60, it became free-to-play in June 2018. It is a hero shooter with elements of multiplayer online battle arenas (MOBA), featuring a space fantasy setting where players select from pre-designed characters with unique attacks and skills. The game received mixed reviews and was overshadowed by Blizzard Entertainment's Overwatch, leading to a drop in player count and eventual server shutdown by January 31, 2021.

Developer
Gearbox Software
Publisher
2K
Release date
May 3, 2016
Platforms
PlayStation 4, Windows, Xbox One
Genre
Hero shooter, first-person shooter, MOBA
Server shutdown
January 31, 2021

Lore & Background

Battleborn is set in a space fantasy universe where every species fled to a star named Solus after a disastrous event destroyed most other planets and stars. These species are divided into factions but eventually unite by sending their best fighters, called Battleborn, to fight against the Varelsi, the origin of the catastrophe. The plot follows the leader of the Jennerit Imperium, Lothar Rendain, who starts a rampage destroying stars, prompting UPR captain Trevor Ghalt to form a coalition to save Solus. The first story mission, The Algorithm, is played as Orendi, a chaotic mage, who must navigate a Varelsi-infested facility. Subsequent missions require defeating ISIC to make him an ally and escorting an M7 Super Sentry to kill the Varelsi Conservator.

Reader's Guide

Battleborn was announced by Gearbox Software and 2K Games on July 8, 2014, as Gearbox's first original game since Borderlands in 2009. It was described as 'the most ambitious video game that Gearbox has ever created' and a 'genre-fused' game by president Randy Pitchford. The game features 25 playable characters at release, with 5 added as downloadable content, and includes a Helix Tree system for character advancement within matches, as well as randomized gear earned from matches or purchased via microtransactions introduced in June 2016. Despite its deep gameplay, mixed reviews cited difficulty for new players, and the release of Overwatch weeks later caused a significant player drop. Gearbox adjusted pricing and transitioned to a free-to-play model in June 2017, but the game was removed from sale in November 2019, with in-game purchases ending by February 2020, and servers shut down by January 31, 2021. Its legacy is as a cautionary tale of market timing and the challenges of competing in the hero shooter genre.

Did You Know?

The Helix Tree and Match-Based Progression

Battleborn blended first-person shooting with the strategic depth of multiplayer online battle arenas, creating a hybrid experience where every match felt like a fresh build. At the start of a round, each hero began at combat level one, and as players defeated enemies or completed objectives, they accumulated experience that unlocked choices along a character-specific Helix Tree. At every advancement step, the player picked one of two new abilities or buffs, allowing them to sculpt a custom loadout that persisted only for the duration of that single match. This within-match progression reset entirely when a new round began, keeping each encounter distinct. Complementing the Helix Tree, players could equip up to three pieces of randomized gear—generated in a style reminiscent of the Borderlands weapon system—before entering a match. Activating each piece required spending shards collected during play, and once triggered, the gear remained active for the rest of the round. Shards could also be spent to deploy special turrets on the map, adding a layer of strategic point defense. The interplay between character-specific perks, randomized equipment, and shard management gave experienced players a deep tactical canvas to work with.

Overshadowed by a Rival

Battleborn launched globally on May 3, 2016, crafted by Gearbox Software and brought to market by 2K across PlayStation 4, Windows, and Xbox One. The title received mixed critical reception, with reviewers acknowledging that its layered systems—particularly the Helix Tree and gear management—were ultimately deep and rewarding, yet the learning curve proved off-putting for newcomers. The game's fortunes took a sharp turn when Blizzard Entertainment released Overwatch just weeks later. The competing hero shooter siphoned a large portion of Battleborn's player base within a single month, creating a dramatic drop in concurrent players. In response, Gearbox attempted to stem the exodus by adjusting pricing structures and introducing new downloadable content to attract fresh audiences. By June 2017, the studio had transitioned the title to a pricing model comparable to a free-to-play service, lowering the barrier to entry. Despite these efforts, the momentum had already shifted. The game was eventually removed from digital storefronts in November 2019, and in-game purchases were discontinued by February 2020, marking the beginning of its final phase.

A Roster Built for Variety

At launch, Battleborn offered twenty-five playable heroes, each distinguished by unique weapons, powers, and movement profiles. The characters were broadly sorted by attributes such as speed and agility, effective combat range, and overall difficulty to master. At the melee end of the spectrum stood Rath, a close-quarters fighter wielding a katana, while Thorn occupied the opposite extreme as a long-range archer whose primary weapon was a bow. Support roles were represented by characters like Miko, whose kit centered on healing teammates during the chaos of a match. Initially, not every hero was immediately accessible; players had to unlock additional characters by completing story missions, grinding multiplayer matches, or raising their command rank. A significant update in February 2017 streamlined this process, making all twenty-five base heroes available right after the tutorial story mission. Five additional characters arrived later as downloadable content, expanding the roster to thirty. The June 2017 free-trial update further reshaped access, granting all base heroes and story missions to players who purchased the full-game update, while others could still acquire them individually through the in-game marketplace.

From Co-Op Campaigns to Server Shutdown

Beyond its competitive multiplayer modes—Meltdown, Incursion, Capture, and the later-added Face-off—Battleborn featured a story-based mission mode designed for up to five players cooperating through objective-driven narratives that served as backstory for several of the heroes. Five additional story missions, branded as Story Operations, arrived as downloadable content and introduced an OPs points reward system tied to the chosen character, along with increased difficulty and altered NPC dialogues that fully revealed the overarching narrative on a tenth playthrough. The game required a constant internet connection due to its meta-game systems, which tracked both a player-wide command level and individual character levels, unlocking new Helix Tree perks, cosmetic outfits, and additional heroes over time. Despite these layered systems, the title's commercial life was relatively short. Gearbox announced a year-long phased shutdown of its servers, with the process concluding on January 31, 2021. The game had been pulled from sale in November 2019, and in-game purchases ceased by February 2020, bringing a definitive end to the experience.

Frequently Asked Questions

What is Battleborn?

Battleborn is a hero shooter developed by Gearbox Software and published by 2K, launching on May 3, 2016 for PlayStation 4, Windows, and Xbox One. It blends first-person gunplay with MOBA-style team combat in a space-fantasy universe, letting players pick from a roster of pre-designed heroes, each with distinct skills and attacks.

Why did Battleborn servers shut down?

After struggling to hold onto a player base in the shadow of Blizzard's Overwatch, the game's active community dwindled significantly over several years. 2K ultimately took all online servers offline on January 31, 2021, permanently ending multiplayer for the title.

Did Battleborn become free-to-play?

Yes. Although it launched as a $60 paid title in 2016, 2K transitioned the game to a free-to-play model in June 2018 in an effort to broaden its audience and revive player interest.

What made Battleborn's gameplay different from other hero shooters?

The game wove in MOBA mechanics, including lane-based objectives and structured team engagements alongside its first-person shooting. Its space-fantasy roster also featured heroes with wildly varied roles and attack styles, aiming to set it apart from the more uniform hero pools of its contemporaries.

Who developed and published Battleborn?

Gearbox Software handled all development work on the title, while 2K acted as the publisher and distributed it worldwide. The game shipped on PlayStation 4, Windows PC, and Xbox One.

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