Medical Video Games Codexery

Immune Attack

Educational video game teaching immunology through nanobot piloting.

Immune Attack

Immune Attack is an educational video game developed by the Federation of American Scientists and Escape Hatch Entertainment. Brown University, working with the University of Southern California, handled the early stages of development with funding from the National Science Foundation. The game aims to teach immunology to high school students, and later versions are meant for college-aged learners as well.

The story follows a teenage genius in the near future who has a rare immunodeficiency where her immune system exists but does not work—its cells seem to have forgotten their roles. She teams up with scientists to build a nanobot that can teach immune cells how to fight bacterial and viral infections. Players pilot this nanobot, called the Explorer, remotely. Guided by advisors, they must learn about the body’s cells and environments to figure out how to retrain the immune system, using visual and audio clues provided in the game.

Each level presents a different infection and a new cell type to train. Cells trained in earlier levels can still be used, giving players a variety of agents to complete their missions. Immune Attack was tested in classrooms from 5th to 12th grade across the United States between 2009 and 2013. A research paper on the game was published in 2014 by Dr. Melanie Stegman, then director of the Learning Technologies Program at the Federation of American Scientists. That same year, FAS asked Stegman to spin off the program so the organization could focus on nuclear nonproliferation and secrecy. She founded Molecular Jig Games, which develops commercial-quality video games that teach molecular cell biology. Stegman’s research shows that learning games can effectively teach the terms and abstract concepts of molecular cell biology.

Release date
May 2008
Developer
Federation of American Scientists, Escape Hatch Entertainment
Early development
Brown University, University of Southern California
Funding
National Science Foundation
Target audience
High school students (later versions for college students)
Availability
Freely available for download

Lore & Background

Immune Attack features a teenaged prodigy in the near-future with a unique immunodeficiency where the immune system is present but non-functional. The hero allies with scientists to create a nanobot that can teach cells to fight bacterial and viral infections. The player pilots the nanobot Explorer remotely, learning about cells and body environments through visual and audio clues to train the immune system. Each level presents a different infection and cell type to train, with previously trained cells available for deployment.

Reader's Guide

Immune Attack was evaluated in 5th through 12th grade classrooms across the US from 2009 through 2013. A research paper published in 2014 by Dr. Melanie Stegman, Director of the Learning Technologies Program at the Federation of American Scientists, demonstrated that learning games can teach the terms and abstract concepts of molecular cell biology. In 2014, Stegman was asked by FAS to take the Learning Technologies Program away from FAS, as FAS wanted to focus on nuclear non-proliferation and secrecy. Stegman then started Molecular Jig Games to make commercial-quality video games teaching serious molecular cell biology. The game represents an early effort to use interactive media for advanced science education, with its research influencing subsequent educational game design.

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