Age of Conan
A 2008 MMORPG set during Conan's reign in Robert E. Howard's Hyborian Age.
Age of Conan: Unchained, originally titled Age of Conan: Hyborian Adventures, is a fantasy MMORPG that Funcom developed and Eidos Interactive published for Windows in 2008. It marks the first game in a planned series, unfolding across the Hyborian kingdoms during Conan's reign, drawing from the world of Robert E. Howard's novels. The game's standout feature is its "Real Combat" system, a first-person melee mechanic that aims to provide more real-time action than the turn-based systems common in Dungeons & Dragons-inspired titles.
In combat, players strike targets from various angles—hacking downward at the head, slashing diagonally from left or right, or slashing upward from either side. These directional attacks can be chained into combinations, with harder-to-execute sequences dealing extra damage and faster strikes. Funcom designed this system to let players target three different areas on each enemy, stringing consecutive attacks together. Player feedback notes that it demands a fair amount of dexterity. While character stats and item bonuses still matter, equipment has less impact on power than in comparable games, so player skill and tactical analysis also play key roles. The goal was to eliminate the auto-attack tedium typical of MMO fighting. This system applies to one-on-one weapon battles, spell-casting, ranged combat, and mounted combat. In larger fights, players can band together, combining their strengths—for instance, standing in line with a 'Conqueror' while he runs grants greater resistance to knockback effects. Large-scale siege operations let adventurers cooperate to build cities with walls, towers, and catapults, protecting player-owned taverns and merchant facilities. In July 2011, a Hardcore PvP server launched for EU and US servers, removing guards from cities and playfields and reopening PvP around Tortage. On this server, players drop loot from their inventory when killed in PvP, can only have one character, and cannot transfer characters, use offline levels, or receive free level 50 characters.
Characters are tied to a unique user account on a specific server, with no cross-server play. During creation, players choose from four playable races, then pick one of four archetypes (in bold) and one of three classes per archetype. The *Rise of the Godslayer* expansion added the Khitan race.
Quick Facts
- Title
- Age of Conan
- Developer
- Funcom
- Publisher
- Funcom / Eidos Interactive
- Director
- Gaute Godager
- Designer
- Andrew Griffin
- Programmer
- Rui Manuel Monteiro Casais
- Artist
- Didrik Tollefsen
- Writer
- Ellen Lyse Einarsen
- Composer
- Knut Avenstroup Haugen
- Engine
- DreamWorld
- Released
- NA · May 20, 2008EU · May 23, 2008
- Genre
- Massively multiplayer online role-playing game
Facts from the source article.
Lore & Background
Age of Conan takes place in a low fantasy pseudo-historical ancient world called the Hyborian Age, where the warlord Conan has seized the throne of Aquilonia, but ancient evils seek to overthrow him. The lead artist Terje Lundberg described the world as a dark, decadent, twisted version of Euro-Asian history, mixing Roman, Mongolian, and Babylonian elements with 1930s myths of undiscovered Africa. At launch, the game contained two countries: Aquilonia (green hills and the city of Tarantia) and Stygia (deserts), plus the island of Tortage with diverse geography from jungle to harbors. The country of Cimmeria (snow and highlands) was added later in the *Rise of the Godslayer* expansion in 2010.
Reader's Guide
Age of Conan: Unchained is significant for its attempt to innovate MMORPG combat with the 'Real Combat' system, which required players to target three different areas on enemies and string directional attacks into combinations. This system aimed to eliminate the auto-attack feature common in other MMOs, though it required a degree of dexterity. The game also featured large-scale siege operations, player-built cities, and a hardcore PvP server launched in July 2011 that removed guards and allowed loot drops on death. Despite delays in 2008, the game sold over 500,000 copies by June 1, 2008, and one million copies shipped six days later. Funcom later made all classes free-to-play as of December 13, 2012. The game's legacy includes its connection to Robert E. Howard's Conan stories and its distinctive art direction by Didrik Tollefsen, who previously worked on The Longest Journey and Anarchy Online – Shadowlands.
Did You Know?
- The game's 'Real Combat' system allows players to target three different areas on each enemy and string directional attacks into combinations.
- Over 40 actors voiced the cast of characters, with recording done at Side UK in London, Side LA in California, and at Funcom in Norway.
- The female vocalist on the score is Norwegian singer Helene Bøksle, with lyrics in Old Norwegian from the Völuspá poem.
- The hardcore PvP server launched in July 2011 removed guards from cities and allowed players to drop inventory loot when killed in PvP.
Frequently Asked Questions
What is Age of Conan?
Age of Conan: Unchained is a fantasy MMORPG that dropped in 2008, dropping players into the Hyborian kingdoms during the period of Conan's rule. It was built by Funcom and shipped by Eidos Interactive for Microsoft Windows.
What makes Age of Conan's combat system stand out?
The game introduced a first-person melee mechanic called 'Real Combat,' where players swing at targets from multiple angles in real time. This was a deliberate break from the lock-on or turn-based combat loops common in D&D-inspired MMOs of that era.
What source material is Age of Conan based on?
The world is drawn from the Hyborian Age, a prehistoric-era setting invented by pulp-fiction writer Robert E. Howard. Players roam the kingdoms and civilizations that existed during Conan's life as a warrior and eventual ruler.
Who developed and published Age of Conan?
Norwegian studio Funcom handled development, while Eidos Interactive took on the publishing role. The title launched in 2008 on the Microsoft Windows platform.
Was Age of Conan intended as part of a larger franchise?
Yes—Funcom designed it as the first installment in a planned series of Hyborian Age games. The working title 'Hyborian Adventures' (later changed to 'Unchained') signaled the studio's goal of building a continuing saga around Conan's world.
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