Huxley (video game)
A discontinued persistent-character FPS with planned cross-platform play.
Webzen Games Inc. published Huxley, a discontinued first-person shooter for Windows that featured persistent player characters. A version for Xbox 360 was initially considered but never released, and the project was eventually abandoned.
Quick Facts
- Developer
- Webzen Games Inc.
- Publisher
- Webzen Games Inc.; NHN
- Composer
- Kevin Riepl
- Engine
- Unreal Engine 3
- Genre
- MMOFPS
- Modes
- Multiplayer, single-player
- Platforms
- Microsoft Windows
- Released
- May 3, 2010 (KR)
Facts from the source article.
Track listing
| No. | Title | Writer(s) | Length |
|---|---|---|---|
| 1 | Main Theme | Kevin Riepl | 4:03 |
| 2 | Character Creation | Kevin Riepl | 2:31 |
| 3 | Nostalonia Theme | Kevin Riepl | 5:24 |
| 4 | Nostalonia Military | Kevin Riepl | 2:05 |
| 5 | Eska Theme | Kevin Riepl | 6:05 |
| 6 | Eska Military | Kevin Riepl | 2:05 |
| 7 | Battle Zone Europe | Kevin Riepl | 3:15 |
| 8 | Battle Zone Fjords | Kevin Riepl | 3:01 |
| 9 | Battle Zone Archipelago | Kevin Riepl | 2:18 |
| 10 | Sapiens Sewers | Kevin Riepl | 2:49 |
| 11 | Low Health | Kevin Riepl | 1:15 |
| 12 | Mission Complete | Kevin Riepl | 1:04 |
| 13 | Mission Failed | Kevin Riepl | 1:04 |
| 14 | Boss Appearance A | Kevin Riepl | 0:24 |
| 15 | Boss Appearance B | Kevin Riepl | 0:30 |
| 16 | Boss Fight | Kevin Riepl | 2:04 |
| 17 | Sapiens Closed Area | Kevin Riepl | 3:12 |
| 18 | Alternatives Sewers | Kevin Riepl | 3:39 |
| 19 | Alternatives Closed Area | Kevin Riepl | 3:08 |
| 20 | Radioactive | Kevin Riepl | 2:31 |
| 21 | Eska Islamic Town | Kevin Riepl | 2:11 |
| 22 | Boss Battle | Kevin Riepl | 2:14 |
| 23 | Nostalonia China Town | Kevin Riepl | 2:10 |
| 24 | Spot Public Ad | Kevin Riepl | 0:55 |
| Total length | 59:57 | ||
Track listing from the source article.
History
Huxley was originally planned to work across multiple platforms, but that idea was dropped, as announced at the 2009 E3 Expo. In February 2007, the rights to run the game in China were sold to The9 for $35 million, at the time a record export deal for a Korean-made game. NHN USA got the rights to distribute Huxley through its ijji portal in June 2008. The first English closed beta test, limited in size, ran for two weeks starting in June 2009, with keys available globally via ijji and in North America through FilePlanet. A second closed beta began in late July 2009 and ended on August 12, letting many more players participate; a stress test on the final two days opened access to all ijji account holders. Huxley was added to the Hangame portal in April 2010 and entered open beta on May 3. In August 2010, NHN USA handed publishing responsibilities to developer Webzen.
Plot
In the near future, Nuclearites bombard the world, causing destructive earthquakes, massive tsunamis, and dramatic climate changes that isolate continents and drive humanity into chaos. Survivors dream of tranquillity, but an eruption among humans and the appearance of horrible mutants cause further disorder. Racism and oppression lead to rebellious uprisings and war, dividing the landscape between two powers: Sapiens and Alternative. At the heart of the war emerges a powerful energy source called Lunarites, created by a scientist named Huxley. The story was thought to be based on the novel Brave New World by Aldous Huxley, but Webzen stated there are no tie-ins to the book's story and it was just an inspiration. The game's visual style is reminiscent of the StarCraft series.
Gameplay
Huxley blended the fast, team-based action of twitch shooters like Unreal Tournament with the character progression and expansive worlds of MMORPGs such as World of Warcraft. Producer Kijong Kang initially stated cities could hold up to 5,000 players, a figure raised to 10,000 after summer 2006. However, engine and budget overhauls later capped battle participants at 64. Player versus Player combat came in two forms. Skirmishes were small matches with two teams of eight on small or medium maps, hosted by a player who selected settings and gametypes. Battlefields were larger, higher-stakes conflicts supporting up to 64 players on dedicated servers, featuring objectives like capturing, retrieving, gathering, or defending points. In Player versus Environment mode, players could fight AI monsters and complete quests solo or in groups of up to four, all within instance dungeons. A central town let players socialize, trade, shop, and form parties.
Frequently Asked Questions
What platforms is Huxley (video game) available on?
Huxley was released for Microsoft Windows.
Who composed the music for Huxley (video game)?
The music for Huxley was composed by Kevin Riepl.
Is Huxley (video game) single-player or multiplayer?
Huxley offers multiplayer and single-player play.
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