Massively Multiplayer Online First-person Shooter Games Codexery

World War II Online

A persistent World War II combined arms simulation.

World War II Online is a massively multiplayer online first-person shooter set in World War II, developed by Playnet, Inc.'s internal studio Cornered Rat Software and first released on June 6, 2001 for Microsoft Windows. It is commonly recognized as the first MMOFPS. The game was later re-released as WWII Online: Battleground Europe in 2005, and returned to its original name upon its Steam Early Access release in the summer of 2017.

Quick Facts

Developer
Cornered Rat Software
Publisher
Strategy First
Platforms
Windows, Mac OS X
Released
  • Windows
  • June 6, 2001
  • Mac OS X
  • November 13, 2002
Genre
Massively multiplayer online first-person shooter
Modes
Multiplayer
Producer
  • Rodney Hodge
  • Neil Huntley
  • Dana Baldwin
  • Steve Daniels
  • Geof Evans
Artist
  • Roger Long
  • Kevin Rivas
  • Bruce Patnaude
  • James Chilton
  • Rafael Harris
  • Jeremy Lindstrom
  • Hector Gonzalez

Facts from the source article.

Did You Know?

Gameplay

Set in 1940–1944 Western Europe, WWII Online is a virtual battlefield and combined arms war simulation. Players can command or crew aircraft, armored fighting vehicles, anti-tank guns, anti-aircraft artillery, four naval vessels, fight as a foot-soldier with various infantry weapons, or parachute from C-47 or Ju 52 transports. Vehicles with two or more positions can be multi-crewed by two players. The game runs in real time with players fighting as German, American, British, or French forces in a persistent world. Command structures and missions add strategic and tactical layers, while ranks provide an RPG layer for leadership roles. The single, non-instanced map is a half-scale representation of western Europe covering approximately 56,600 units of accurate terrain, with capturable cities, airfields, and ports. Players are organized into brigades and can join player-managed squads, which follow brigade and strategic rules set by high command. Ranks are earned through a performance-based scoring system and are never lost due to mission failure or death. Detailed statistics, tracked by the server, are available via a web interface called Combat Statistics and Records, which records mission history and compares player performance.

History

After IEntertainment Network purchased Interactive Creations of Grapevine's WarBirds in 1999, several developers left to form new companies. Some joined John "Killer" MacQueen, Jonathon "Hoof" Hoof, and Chris "Mo" Sherland to create the G2 Network, with a massively-multiplayer first-person WWII simulation for PC and Mac as its centerpiece. Following a lengthy closed beta, WWII Online launched on June 6, 2001 under the campaign title Blitzkrieg, timed to the D-Day anniversary. The game has received frequent updates, originally every six weeks, later shifting to larger content releases three or four times per year. The initial launch faced technical difficulties: players needed to download a 70 MB update, which took about three hours on 56k modems. Playnet temporarily set up multiple game-world copies on different servers to distribute load, merging them into a single world after several months. Some advertised features, such as rank and high-command strategic features, were partially implemented or missing at launch.

Frequently Asked Questions

Who published World War II Online?

World War II Online was published by Strategy First.

Who directed World War II Online?

World War II Online was directed by Matt Callahan.

Who designed World War II Online?

World War II Online was designed by Mark Pribe, John MacQueen, Jonathon Hoof, Chris Sherland and Phil O'Connor.

What engine does World War II Online use?

World War II Online runs on Unity 3D (proprietary).

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