World War II Online
Persistent World War II simulation with combined arms and player command.
World War II Online is a massively multiplayer online first-person shooter (MMOFPS) set in World War II, developed by Playnet, Inc.'s internal game studio Cornered Rat Software. Originally released on June 6, 2001 for Microsoft Windows, with a Mac OS version in 2002, it was re-released in 2005 as WWII Online: Battleground Europe, and later on Steam Early Access in summer 2017 under its original name. As of June 2021, developers were porting the game to Unreal Engine 5.
Quick Facts
- Title
- WWII Online
- Developer
- Cornered Rat Software
- Publisher
- Strategy First
- Platforms
- Windows, Mac OS X
- Released
- Windows / June 6, 2001 / Mac OS X / November 13, 2002
- Genre
- Massively multiplayer online first-person shooter
- Modes
- Multiplayer
- Producer
- Rodney Hodge / Neil Huntley / Dana Baldwin / Steve Daniels / Geof Evans
- Artist
- Roger Long / Kevin Rivas / Bruce Patnaude / James Chilton / Rafael Harris / Jeremy Lindstrom / Hector Gonzalez
- Programmer
- Caleb Luehrs / Ian Frisbie / Gwynne Raskind / Mathew Hogan / Mike Cox / Mike Carter
- Designer
- Mark Pribe / John MacQueen / Jonathon Hoof / Chris Sherland / Phil O'Connor
- Engine
- Unity 3D (proprietary)
Facts from the source article.
Lore & Background
World War II Online is a persistent, real-time battlefield set in a ½ scale map of western Europe covering approximately 56,600 km². Players can fight as German, American, British, or French forces, operating aircraft, armored fighting vehicles, anti-tank guns, anti-aircraft artillery, naval vessels, or as infantry and paratroopers. All vehicles with two or more positions can be multi-crewed by two players. The game uses a single, non-instanced world with capturable cities, airfields, and ports.
Reader's Guide
The game features a detailed damage model simulating kinetic damage to vehicles, including critical components like engines and fuel tanks, with realistic ballistics accounting for drag, muzzle velocity, and armor penetration. Players gain ranks through a performance-based scoring system, with detailed statistics tracked via a web interface called Combat Statistics and Records (CSR). Communication is supported through multiple text channels, including Target, Mission, Squad, and Side, with players also using Discord. The strategic layer is managed by player-run High Command groups, which can place Attack Objectives to initiate captures of towns and their facilities.
Did You Know?
- The game was originally released on June 6, 2001, and re-released as WWII Online: Battleground Europe in 2005.
- As of June 2021, developers were porting the game from its proprietary engine to Unreal Engine 5.
- The map is a ½ scale model of western Europe covering approximately 56,600 km².
- Players can crew two naval vessels (a patrol boat and a landing craft) and drop as paratroopers from C-47 or Ju 52 transport aircraft.
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