Hawken (video game)
Free-to-play mech FPS with freemium monetization and a fan-run private server revival.
hawken king · CC BY 2.0
Hawken is a free-to-play multiplayer mech first-person shooter video game developed by Adhesive Games and later by Reloaded Games, with a single-player/co-op PvE sequel, 'Hawken Reborn', entering Early Access in 2023. It gained attention for its freemium monetization model and was noted for its combination of first-person shooter and mecha combat, drawing comparisons to Shogo: Mobile Armor Division.
Quick Facts
- Title
- Hawken
- Developer
- Adhesive Games / Studio gone defunct / Hawken Entertainment, Inc.
- Publisher
- Meteor Entertainment Studio gone defunct / 505 Games
- Engine
- Unreal Engine 3
- Platforms
- Microsoft WindowsClosed as of January 2, 2018 / PlayStation 4 / Xbox One
- Released
- Microsoft Windows · December 12, 2012 · Xbox One · July 1, 2016 · PlayStation 4 · July 8, 2016
- Genre
- Vehicular combat, first-person shooter
- Modes
- Multiplayer
- Producer
- Jason Hughes
- Designer
- Khang Le / Christopher Lalli / John Park
Facts from the source article.
Lore & Background
Hawken is set on a dystopian human-colonized planet industrialized to the point of collapse, where resource hunting is a battle for survival. Players pilot biped battle mechs armed with ballistic cannons and missiles, featuring unlimited ammunition but overheating mechanics. The game includes three mech classes: A-class (light, agile), B-class (balanced), and C-class (heavy, armored), each with unique abilities and customization options in the garage. A Generation 2 (G2) mech variant was introduced, offering redesigned stats and carbon-fiber skins.
The game launched with five game modes: Team Deathmatch, Deathmatch, Co-op Bot Team Deathmatch, Siege, and MA (Missile Assault was added later in a patch). Players collect Energy Units (EU) in Siege and Co-op modes to upgrade armor, cooling, and weapons. A level progression system up to level 30 rewards XP and Hawken Credits, with overflow XP allowing mech upgrades. The game's freemium model drew criticism from reviewers for pay-to-win elements and broken matchmaking.
A film adaptation was announced in 2011 by DJ2 Entertainment, with Act of Valor director Scott Waugh attached at Comic-Con 2012, but no further announcements were made. The PC servers shut down on January 2, 2018, though the game remains active on consoles. In 2020, a fan group called Hawakening created a fan-run private server, entering public beta in September 2024 with full custom server support and no microtransactions.
Reader's Guide
Hawken's significance lies in its attempt to blend mecha combat with free-to-play first-person shooter mechanics during the early 2010s, a period when the freemium model was controversial. Its reception was mixed: PC and Xbox One versions scored 73/100 on Metacritic, while the PlayStation 4 version scored 58/100. The game's legacy includes a dedicated fan base that revived the PC version after official servers shut down, demonstrating community persistence. The sequel, Hawken Reborn, entered Early Access in 2023, indicating continued interest in the franchise. The film adaptation rights were acquired but never produced, leaving the property's cinematic potential unrealized. The game's monetization approach, criticized as pay-to-win, serves as a case study in the challenges of balancing free-to-play revenue with fair gameplay.
Did You Know?
- Hawken's weapons have unlimited ammunition but overheat during sustained fire, forcing players to recover.
- The game's PC servers were shut down on January 2, 2018, but a fan-run private server called Hawakening launched a public beta on September 27, 2024.
- A film adaptation was announced in 2011 with Act of Valor director Scott Waugh attached, but no further details were released.
- The game features three mech classes: A-class (light), B-class (balanced), and C-class (heavy), each with unique abilities.
- Missile Assault was not a launch mode; it was added later in a patch. The original launch modes were Team Deathmatch, Deathmatch, Co-op Bot Team Deathmatch, Siege, and MA.
Combat Philosophy and Movement Design
Hawken distinguishes itself within the first-person shooter genre by placing players inside bipedal battle mechs rather than human soldiers. Set on a dystopian, resource-starved colonized planet, the game frames every firefight as a desperate struggle for survival. Pilots command agile machines equipped with ballistic cannons and missile systems, enhanced by booster jets that enable rapid dashes, short hover jumps, and sharp 180-degree turns. These movement tools exist to offset the inherent sluggishness of the mech frame, and each action drains a recharging fuel gauge that forces players to manage their mobility carefully. A defining mechanical choice is the elimination of finite ammunition. Instead, weapons overheat during sustained fire, and a critical overheat shuts down every gun on the mech simultaneously, compelling the pilot to break contact and find cover while systems cool. This creates a rhythm of aggression and retreat that differs sharply from traditional ammo-counting shooters. Players can toggle between first-person and third-person perspectives mid-combat, respawn into a different mech class, and explore ten distinct maps ranging from industrial facilities to open highways. An exploration mode also lets a single player roam any map without combat.
Freemium Economics and Critical Reception
Hawken operated on a free-to-play model in which all revenue flowed through in-game currency called Mech Credits. Players purchased credit packages ranging from five to one hundred US dollars, and those credits could unlock every piece of content the game offered—weapons, internal components, player avatars, mech cosmetics, experience boosters, and entire mech frames. There were no paywalled tiers or locked classes; the entire arsenal was available for purchase. Despite this everything-is-buyable approach, critical reception was mixed. Metacritic scores reflected the divide: the PC and Xbox One versions landed at 73 out of 100, while the PlayStation 4 port scored lower at 58. Reviewers Nathan Grayson and Erik Kain voiced particular concerns about the freemium structure. Grayson described the matchmaking system as basically broken, while Kain delivered the blunt assessment that pay to win is a death sentence. The game's fusion of mech combat with first-person shooting drew comparisons to the earlier title Shogo: Mobile Armor Division, suggesting reviewers saw it as an ambitious but uneven attempt to blend two beloved genres.
A Turbulent Lifecycle: From Launch to Fan Revival
Hawken's journey from development to discontinuation spanned over a decade and crossed multiple platforms. After closed alpha and beta testing phases, the PC open beta went live on December 12, 2012. The title received regular patches introducing new content and balance adjustments through the spring of 2014. In March 2015, Reloaded Games acquired the game's intellectual property and underlying assets, setting the stage for a broader platform push. Console versions arrived in early July 2016, expanding the audience beyond PC players. However, the PC version faced an abrupt end. On October 2, 2017, developers announced that PC servers would go offline permanently on January 2, 2018, citing a need to refocus their development efforts. The game continued on consoles under Hawken Entertainment's development and 505 Games' publishing. In 2020, a community of dedicated fans revived the PC build in offline single-player mode under the project name Awakening, with aspirations to eventually restore multiplayer. Finally, on May 17, 2023, a sequel called Hawken Reborn entered Steam Early Access, signaling the franchise's ongoing relevance.
Mech Classes, Energy Systems, and Progression
Hawken's combat identity rests on three distinct mech archetypes, colloquially called Generation 1 or G1. A-class light mechs prioritize speed and agility at the cost of armor, B-class units offer a balanced blend of both, and C-class heavy mechs trade mobility for substantial defensive plating. In the game's lore, these machines are referred to as axes. Each frame carries a unique activatable ability for extra damage, protection, or utility, and some possess always-on passive traits. Players customize loadouts in the garage, selecting alternate weapons, equipment, and upgrades to fit a specific team role. The G2 evolution, originally introduced by producer Jason Hughes at Adhesive Games, was a full redesign with new stats, weapons, and chassis. After the console transition, Reloaded Games reworked G2 into slightly enhanced variants of existing mechs, distinguished by a carbon-fiber-inspired skin. In Siege and Co-op modes, players collect Energy Units from base stations or orbs dropped by destroyed mechs, using them to upgrade armor, cooling, and weapon damage. Progression caps at level 30, after which overflow XP can be converted into credits to level up other mechs in the garage, each of which tracks its own independent level.
Gallery


Frequently Asked Questions
What is Hawken?
Hawken is a free-to-play online game in which players pilot customizable mechs and engage in first-person shooter combat against other players. It was originally created by Adhesive Games and later maintained by Reloaded Games after the original studio folded.
How does Hawken's gameplay differ from a standard FPS?
Rather than controlling a human soldier, you sit in a mech cockpit and fight at a much larger scale, blending fast reflex-based gunfights with the heft of giant-robot warfare. This mecha-FPS hybrid is often compared to Shogo: Mobile Armor Division.
What happened to the original Hawken servers and community?
After Adhesive Games closed and Reloaded Games took over in 2015, the official infrastructure went through periods of instability. A dedicated fan community kept the game playable by running private servers with custom modifications.
What is Hawken Reborn and how does it relate to the original?
Hawken Reborn is a single-player and co-op PvE sequel developed by 505 Games that entered Steam Early Access on May 17, 2023. It pivots away from the original's competitive multiplayer toward a narrative-driven campaign while retaining the mech-pilot cockpit perspective.
Why is Hawken considered notable in the FPS genre?
It was one of the first high-profile titles to pair a freemium free-to-play model with a first-person mech shooter, showing that the niche could sustain a large online player base. Its monetization structure and genre-blending design earned it a loyal following even without mainstream AAA backing.
More in Massively multiplayer online first-person shooter games 1-21
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
