PlanetSide Arena
A short-lived PlanetSide 2 spin-off with massive matches.
PlanetSide Arena was a massively multiplayer online first-person shooter developed by Daybreak Game Company. A spin-off of PlanetSide 2, it was notable for supporting over 1,000 players per match and offering match-based game modes including capture the flag, team deathmatch, and battle royale. The game was released for early access on Steam for Microsoft Windows on September 19, 2019, but was cancelled on January 10, 2020, due to low player counts.
Quick Facts
- Title
- PlanetSide Arena
- Developer
- Daybreak Game Company
- Series
- PlanetSide
- Engine
- ForgeLight
- Platforms
- Microsoft Windows
- Released
- September 19, 2019
- Genre
- Massively multiplayer online first-person shooter
- Modes
- Battle royale, capture the flag, deathmatch
Facts from the source article.
Lore & Background
PlanetSide Arena was announced by Daybreak Game Company on December 13, 2018, with an initial planned launch on Steam for January 29, 2019, as a paid title featuring a battle pass system and microtransactions. Its release was repeatedly delayed, and it finally entered early access on September 19, 2019. The game relied on a microtransaction business model where players could purchase loot boxes for cosmetics and in-game items.
The gameplay reused many weapons, environments, mechanics, and vehicles from PlanetSide 2, set on the continent Amerish years after the original conflict on Auraxis. It reduced the class system from six to three, each with unique abilities and a jetpack, and allowed third-person perspective in some modes. Players could pick up weapons scattered on the map or access them via a loot box system at the start of a round.
On January 10, 2020, the servers were taken down and all in-game purchases refunded. Consistently low player counts—caused by competition from games like Apex Legends and dissatisfaction from PlanetSide 2 players—made viable matches impossible. An all-time low concurrent player count of 1 was reached near the end. Some assets and graphical improvements from Arena were later incorporated into PlanetSide 2, though the DirectX 11 update for the ForgeLight engine had already been implemented in PlanetSide 2 back in 2017, before Arena's development.
Reader's Guide
PlanetSide Arena's significance lies in its ambitious attempt to merge the large-scale combat of PlanetSide 2 with popular battle royale and match-based modes, supporting over 1,000 players per match. However, its legacy is defined by its rapid failure: released in early access in September 2019 and cancelled just under four months later due to low player counts. The game struggled against strong competition from titles like Apex Legends and failed to satisfy the existing PlanetSide 2 player base. Its cancellation marked a notable case of a high-profile spin-off unable to sustain a player population, with an all-time low of just one concurrent player. Despite its short life, the game contributed to PlanetSide 2's long-term development, as many of its assets and graphical improvements—including an upgrade to the ForgeLight engine for DirectX 11—were later integrated into the parent game. This transfer of technology and content represents a practical legacy, even as the standalone title itself was discontinued.
Did You Know?
- PlanetSide Arena supported over 1,000 players per match.
- The game reached an all-time low concurrent player count of 1 near the end of its lifespan.
- It was cancelled on January 10, 2020, and all in-game purchases were refunded.
- Some of its assets and graphical improvements were later incorporated into PlanetSide 2, but the DirectX 11 upgrade for the ForgeLight engine was already present in PlanetSide 2 since 2017.
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