Konami Games of the 2000s Codexery

Rumble Roses XX

A wrestling sequel with tag teams and online play.

Rumble Roses XX is a professional wrestling fighting game developed by Yuke's for the Xbox 360. It was released by Konami in 2006 as the sequel to the 2004 PlayStation 2 game Rumble Roses.

Quick Facts

Developer
Yuke's
Publisher
Konami
Artist
Shiro Kotobuki
Composer
  • Sota Fujimori
  • Norihiko Hibino
  • Michiru Yamane
  • Akira Yamaoka
Released
  • March 28, 2006 (NA)
  • March 30, 2006 (JP)
  • May 12, 2006 (EU)
Genre
Fighting
Modes
Single-player, multiplayer
Platforms
Xbox 360

Facts from the source article.

Gameplay

The bulk of gameplay takes place in various locales, with matches between individual wrestlers, tag teams of two, or a wrestler against a team in a handicap match. A simple street fighting mode is also available. Matches are won by pinning an opponent or forcing a tap out via submission; players can break free with rapid button presses, though this becomes harder as damage accumulates. Striking and grappling inflict damage on specific body parts, and successful attacks fill a finishing move gauge that can be spent on special moves. Attacks can be countered with correct timing, humiliating the opponent. When humiliation builds, wrestlers become vulnerable to H-Moves, which often cause a knockout. Other special moves include Killer Moves and Lethal Moves, unique per wrestler. The game supports online Xbox Live play for up to four players, either as a team or against each other, and allows uploading or downloading images from the photo shoot mode. Customization Mode offers unlockable costumes and swimsuits, plus sliders to adjust body and muscle attributes. Tag Team mode lets two players participate in a tag match; specific pairings have unique team intros, names, tag-out sequences, Special Double X moves, and victory poses. Three characters—Yasha, Becky, and Evil Rose—lack a team partner. Unlike the previous game, Rumble Roses XX has no story mode.

Development

Animations were created with a mix of traditional animation and motion capture. Producer Akari Uchida stated at the 2005 Tokyo Game Show that each character had individually rendered motions, so no two move the same way. Uchida also noted that the team originally planned a game for the original Xbox but switched to the 360 after learning of its superior technical abilities. To promote the game, three theme songs were made available for karaoke at Joy Sound starting on April 10, 2006. Reiko Hinomoto and her alter ego Rowdy Reiko appeared as guest characters in Metal Gear Solid 3: Subsistence.

Reception

Rumble Roses XX received mixed reviews according to Metacritic. Famitsu gave it a total of 32 out of 40, with individual scores of one nine, two eights, and one seven. GamePro described it as not the deepest experience but something fun after a few beers. Edge rated it six out of ten, calling it feisty and unapologetic. The game was generally unpopular in North America but relatively well received in Japan, where it was rereleased in a Platinum Collection edition. It was the fifth best selling Xbox 360 title in Japan from the console's launch in December 2005 to June 2006, dropping to 18th place by December 2007. Reiko Hinomoto placed fourth in a poll of 1,500 Japanese gamers naming their favorite Xbox 360 heroine.

Future

The Rumble Roses franchise expanded beyond its original games with several spin-offs and re-releases. A pachislot machine inspired by the first game appeared in 2006, followed by a machine based on Rumble Roses XX in 2008, and a third original pachislot title, Rumble Roses 3D, in 2012. For mobile devices, Konami Mobile released a Java-based pinball game, Rumble Roses: Sexy Pinball, in the United States in September 2006. Much later, in 2018, Rumble Roses XX became playable on Xbox One through backwards compatibility, and it also works on the Xbox Series X and Series S when those consoles launched in 2020.

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