Journey Codexery

Jenova Chen

Designer of award-winning games Cloud, Flow, Flower, and Journey, and co-founder of Thatgamecompany.

Jenova Chen

via Wikipedia: Jenova Chen · see source

Xinghan Chen (born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games Cloud, Flow, Flower, and Journey, co-founder of Thatgamecompany as well as an advisor for Annapurna Interactive.

Quick Facts

Birth name
Xinghan Chen
Born
8 October 1981
Birthplace
Shanghai, China
Education
Shanghai Jiao Tong University (BS); University of Southern California (MFA)
Occupation
Video game designer
Known for
Thatgamecompany
Notable works
  • Cloud
  • Flow
  • Flower
  • Journey
  • Sky: Children of the Light

Lore & Background

Chen is from Shanghai, where he earned a bachelor's degree in computer science with a minor in digital art and design from Shanghai Jiao Tong University. He moved to the United States, where he earned a master's degree from the University of Southern California's Interactive Media Division. While there he created Cloud and Flow, and met fellow student Kellee Santiago. After a brief period at Maxis working on Spore, he founded Thatgamecompany with Santiago and became the company's creative director. The company signed a three-game deal with Sony Computer Entertainment, and has sold Flow, Flower, and Journey through the PlayStation Network.

Reader's Guide

As Chen was born in a culture other than the culture he lives in, he tries to make games that appeal universally to all people. His goal with his games is to help video games mature as a medium by making games that inspire emotional responses in the player that other games are lacking. Although he and Thatgamecompany can and have made more traditional games, he does not plan on commercially developing any of them, as he does not think that it fits with their goals as an independent video game developer.

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Frequently Asked Questions

What notable games did he create?

Jenova Chen is best known for developing acclaimed titles including Flow, Flower, and Journey. These projects have redefined how interactive media evokes human emotion without using dialogue.

What is his design philosophy?

As a visionary designer, he transforms video games into wordless emotional experiences for players. His approach focuses on feeling rather than competition or complex rules.

What players say: Player verdict on Journey — Rotten Tweets

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