Interactive Movie Video Games Codexery

Burning Soldier

A 1994 rail shooter for 3DO featuring FMV and sprite-based enemies.

Burning Soldier

Wikimedia Commons · CC BY 4.0

Burning Soldier is a 1994 rail shooter for the 3DO, developed by Genki and published by Panasonic in North America and Europe, and by Pack-In-Video in Japan. It was Genki’s first project for the 3DO platform. The game was later ported to Microsoft Windows in Japan in 1998 by Itochu Corporation, with only minor changes from the original.

Set in the year 2095, the story follows an Earth Defense Force pilot flying a mecha-style spacecraft called the Strike. Humanity is at war with the Kaisertian alien race, which has invaded the Solar System. The player fights through 18 stages divided into four missions, each ending with a boss. The gameplay is on-rails and viewed from a first-person perspective inside the ship, mixing full-motion video backgrounds with sprite-based enemies. Players aim a reticle to shoot enemies and their projectiles, and can use a charge attack that fires homing shots at all visible foes, though it cannot target projectiles or bosses. If the full-motion video for a boss stage ends before the boss is defeated, the game ends immediately regardless of remaining health. There are no extra lives, but players have unlimited continues, restarting from the current mission’s beginning.

The Kaisertians colonized Earth long ago, but their civilization was wiped out by a flood. In 2095, they return to conquer the Solar System. The player’s first mission is to destroy the Kaisertian flagship Indra, which destroyed a Mars colony. Though successful, Earth falls under Kaisertian control. The player then returns to Earth to attack the Kaisertian operation center in Tokyo, guarded by a capital ship named Guardian. After that, the player moves underground to the Kaisertian main base, where an ambush by a fighter called Bug occurs. The final mission is to destroy the base’s core.

The game was a collaboration between Genki, Pack-In Video, and Panasonic, led by producer Hiroshi Hamagaki (director of *Sword of Vermilion*) and director Manami Kuroda (writer of *Kileak: The DNA Imperative*). Most of the team later worked on later *Shutokou Battle* games and other Genki projects. Yoshinari Sunazuka was the sole programmer. Character designer Manabu Tamura (director of *Super Magnetic Neo*) also created the computer graphics alongside Hamagaki, Takashi Isoko, and Mika Urushiyama.

Quick Facts

Title
Burning Soldier
Developer
Genki Co., Ltd.
Publisher
JP · Pack-In-Video · NA/EU · Panasonic
Director
Manami Kuroda
Producer
Hiroshi Hamagaki
Designer
Manabu Tamura
Programmer
Yoshinari Sunazuka
Artist
Manabu Tamura / Mika Urushiyama / Takashi Isoko
Composer
Haruhiko Nishioka / Takefumi Haketa
Platforms
3DO, Windows
Released
3DOJP · 25 June 1994 · NA/EU · October 1994WindowsJP · 1998
Genre
Rail shooter

Facts from the source article.

Lore & Background

Burning Soldier is set in a futuristic Solar System in 2095, where humanity is at war with the alien Kaisertian race. Players assume the role of an Earth Defense Force fighter pilot controlling the mecha-style Strike space fighter craft through 18 stages arranged into four missions, each ending with a boss. The gameplay consists of shooting mixed with full motion video, using a two-button configuration. A cheat code allows access to a debug mode for testing and viewing game assets, but there is no known four-player simultaneous play mode.

The game was developed by a team that included Sword of Vermilion director Hiroshi Hamagaki and Kileak: The DNA Imperative writer Manami Kuroda. The soundtrack was co-written by Haruhiko Nishioka and Takefumi Haketa, with narration by Nigel Hogge and an ending vocal track sung by Robbie Danzie.

Reader's Guide

Burning Soldier received mixed reception from critics. Reviewers felt mixed about the presentation, graphics, and gameplay, which drew comparisons with both Starblade and Star Wars: Rebel Assault. The music received praise from some reviewers. Edge gave a very negative outlook, calling it 'the most uninspiring 3DO release ever,' while Electronic Gaming Monthly regarded it as an enjoyable Sewer Shark clone. GameFan awarded the title in their 1994 Golden Megawards for 'Best Music' and 'Best FMV' on 3DO. The game is notable as Genki's first title for the 3DO platform and as a collaboration between Genki, Pack-In Video, and Panasonic. Its legacy includes being part of the early 3DO library and a precursor to later works by the same team, including entries in the Shutokou Battle franchise.

Did You Know?

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Frequently Asked Questions

What is Burning Soldier?

Burning Soldier is a 1994 rail shooter for the 3DO console that blends full-motion video cutscenes with sprite-based enemy combat. It was developed by Genki as their very first project targeting the 3DO platform.

Who published Burning Soldier and who directed it?

Panasonic handled the North American and European releases, while Pack-In-Video published the Japanese version. The game was directed by Manami Kuroda.

What is the story premise of Burning Soldier?

Set in the year 2095, the game casts you as an Earth Defense Force pilot flying a mecha-style spacecraft called the Strike. Humanity is locked in a full-scale war against the Kaisertian alien race, which has invaded the Solar System.

How is the gameplay structured in Burning Soldier?

The game is organized into 18 stages divided across four sections, combining FMV sequences with rail-shooter combat against sprite-based enemies. Players pilot the Strike through each stage in a fixed-path shooting format.

Was Burning Soldier ported to any other platform?

Yes, Itochu Corporation released a Microsoft Windows version in Japan in 1998. The port made only minor changes relative to the original 3DO release.

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